UI: Graphlayouting Linux
added missing include changed std::sqrtf to std::sqrt
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@@ -18,7 +18,7 @@ void QtGraphPostprocessor::doPostprocessing(std::list<std::shared_ptr<QtGraphNod
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Vec2i centerOfMass(0, 0);
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float totalMass = 0.0f;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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for(; it != nodes.end(); it++)
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{
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if((*it)->getSize().x < divisor)
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{
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@@ -58,7 +58,7 @@ void QtGraphPostprocessor::resolveOutliers(std::list<std::shared_ptr<QtGraphNode
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{
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float maxDist = 0.0f;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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for(; it != nodes.end(); it++)
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{
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Vec2i pos = (*it)->getPosition();
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Vec2i toCenterOfMass = centerPoint - pos;
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@@ -69,7 +69,7 @@ void QtGraphPostprocessor::resolveOutliers(std::list<std::shared_ptr<QtGraphNode
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}
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it = nodes.begin();
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for(it; it != nodes.end(); it++)
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for(; it != nodes.end(); it++)
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{
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Vec2i pos = (*it)->getPosition();
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Vec2i toCenterOfMass = centerPoint - pos;
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@@ -89,7 +89,7 @@ MatrixDynamicBase<unsigned int> QtGraphPostprocessor::buildHeatMap(const std::li
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MatrixDynamicBase<unsigned int> heatMap(heatMapWidth, heatMapHeight);
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std::list<std::shared_ptr<QtGraphNode>>::const_iterator it = nodes.cbegin();
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for(it; it != nodes.end(); it++)
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for(; it != nodes.end(); it++)
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{
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int left = (*it)->getPosition().x / atomarNodeSize + heatMapWidth/2;
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int up = (*it)->getPosition().y / atomarNodeSize + heatMapHeight/2;
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@@ -132,7 +132,7 @@ void QtGraphPostprocessor::resolveOverlap(std::list<std::shared_ptr<QtGraphNode>
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iterationCount++;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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for(; it != nodes.end(); it++)
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{
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Vec2i nodePos((*it)->getPosition().x / divisor + heatMapWidth/2,
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(*it)->getPosition().y / divisor + heatMapHeight/2);
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@@ -255,10 +255,10 @@ bool QtGraphPostprocessor::getHeatmapGradient(Vec2f& outGradient, const MatrixDy
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float yP1 = heatMap.getValue(x, y+1);
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float yM1 = heatMap.getValue(x, y-1);
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xP1 = std::sqrtf(xP1);
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xM1 = std::sqrtf(xM1);
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yP1 = std::sqrtf(yP1);
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yM1 = std::sqrtf(yM1);
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xP1 = std::sqrt(xP1);
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xM1 = std::sqrt(xM1);
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yP1 = std::sqrt(yP1);
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yM1 = std::sqrt(yM1);
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float xOffset = (xM1 - val) + (val - xP1);
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float yOffset = (yM1 - val) + (val - yP1);
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