ui: GraphView can set active tokenId on node clicked
By now the graph displays the active node, without neighbours or anything, and clicking a node sets the active token id to the clicked nodes id. fortune cookie message = Be prepared to accept an exciting opportunity in the future.
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@@ -27,9 +27,9 @@ void ComponentManager::setup()
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std::shared_ptr<Component> graphComponent = m_componentFactory->createGraphComponent();
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GraphView* graphView = graphComponent->getView<GraphView>();
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std::weak_ptr<GraphNode> node0 = graphView->addNode(Vec2i(-50, -50), "foo");
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/*std::weak_ptr<GraphNode> node0 = graphView->addNode(Vec2i(-50, -50), "foo");
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graphView->addEdge(node0, graphView->addNode(Vec2i(100, 100), "bar"));
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graphView->addEdge(node0, graphView->addNode(Vec2i(50, -50), "war production co-ordinating commitee"));
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graphView->addEdge(node0, graphView->addNode(Vec2i(50, -50), "war production co-ordinating commitee"));*/
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m_components.push_back(graphComponent);
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@@ -1,11 +1,12 @@
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#include "component/controller/GraphController.h"
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#include "component/view/graphElements/GraphEdge.h"
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#include "component/view/graphElements/GraphNode.h"
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#include "component/view/GraphView.h"
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#include "data/access/GraphAccess.h"
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#include "utility/logging/logging.h"
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GraphController::GraphController(std::shared_ptr<GraphAccess> graphAccess)
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: m_graphAccess(graphAccess)
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{
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@@ -15,6 +16,24 @@ GraphController::~GraphController()
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{
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}
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void GraphController::handleMessage(MessageActivateToken* message)
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{
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GraphView* view = getView();
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if (view != NULL)
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{
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std::string name = m_graphAccess->getNameForNodeWithId(message->tokenId);
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DummyNode node(name, message->tokenId, Vec2i(0,0));
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std::vector<DummyNode> nodes;
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nodes.push_back(node);
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std::vector<DummyEdge> edges;
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view->rebuildGraph(nodes, edges);
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}
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}
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GraphView* GraphController::getView()
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{
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return Controller::getView<GraphView>();
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@@ -1,18 +1,24 @@
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#ifndef GRAPH_CONTROLLER_H
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#define GRAPH_CONTROLLER_H
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#include "utility/messaging/MessageListener.h"
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#include "utility/messaging/type/MessageActivateToken.h"
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#include "component/controller/Controller.h"
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class GraphView;
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class GraphAccess;
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class GraphController: public Controller
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class GraphController:
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public Controller,
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public MessageListener<MessageActivateToken>
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{
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public:
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GraphController(std::shared_ptr<GraphAccess> graphAccess);
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~GraphController();
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private:
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virtual void handleMessage(MessageActivateToken* message);
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GraphView* getView();
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std::shared_ptr<GraphAccess> m_graphAccess;
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@@ -6,6 +6,8 @@
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#include "component/view/View.h"
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struct DummyEdge;
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struct DummyNode;
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class GraphEdge;
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class GraphNode;
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@@ -17,8 +19,9 @@ public:
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virtual std::string getName() const;
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virtual std::weak_ptr<GraphNode> addNode(const Vec2i& position, const std::string& name) = 0;
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virtual void addEdge(const std::weak_ptr<GraphNode>& owner, const std::weak_ptr<GraphNode>& target) = 0;
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virtual void rebuildGraph(const std::vector<DummyNode>& nodes, const std::vector<DummyEdge>& edges) = 0;
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virtual void clear() = 0;
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protected:
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std::list<std::shared_ptr<GraphNode> > m_nodes;
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@@ -1,6 +1,10 @@
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#ifndef GRAPH_EDGE_H
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#define GRAPH_EDGE_H
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#include <memory>
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class GraphNode;
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class GraphEdge
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{
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public:
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@@ -11,4 +15,18 @@ public:
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virtual void targetMoved() = 0;
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};
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// temporary data structure for (visual) graph creation process
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struct DummyEdge
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{
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public:
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DummyEdge(const std::weak_ptr<GraphNode> o, const std::weak_ptr<GraphNode> t)
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: owner(o)
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, target(t)
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{
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}
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std::weak_ptr<GraphNode> owner;
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std::weak_ptr<GraphNode> target;
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};
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#endif // GRAPH_EDGE_H
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@@ -1,9 +1,15 @@
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#include "component/view/graphElements/GraphNode.h"
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GraphNode::GraphNode()
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GraphNode::GraphNode(const Id tokenId)
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: m_tokenId(tokenId)
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{
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}
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GraphNode::~GraphNode()
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{
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}
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Id GraphNode::getTokenId()
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{
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return m_tokenId;
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}
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@@ -1,22 +1,47 @@
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#ifndef GRAPH_NODE_H
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#define GRAPH_NODE_H
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#include <memory>
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#include "utility/math/Vector2.h"
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#include "utility/types.h"
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class GraphEdge;
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class GraphNode
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{
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public:
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GraphNode();
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GraphNode(const Id tokenId);
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virtual ~GraphNode();
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virtual std::string getName() = 0;
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Id getTokenId();
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virtual Vec2i getPosition() = 0;
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virtual void addOutEdge(const std::shared_ptr<GraphEdge>& edge) = 0;
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virtual void addInEdge(const std::weak_ptr<GraphEdge>& edge) = 0;
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virtual void removeOutEdge(const std::shared_ptr<GraphEdge>& edge) = 0;
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protected:
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Id m_tokenId;
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};
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struct DummyNode
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{
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public:
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DummyNode(const std::string& n, const Id tId, const Vec2i& p)
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: name(n)
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, tokenId(tId)
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, position(p)
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{
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}
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std::string name;
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Id tokenId;
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Vec2i position;
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std::weak_ptr<GraphNode> actualNode;
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};
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#endif // GRAPH_NODE_H
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@@ -13,12 +13,13 @@ public:
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Vector2();
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Vector2(const T& x, const T& y);
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Vector2(const VectorBase<T, 2>& vector);
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Vector2(const Vector2<T>& vector);
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virtual ~Vector2();
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T getValue(const unsigned int index) const;
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void setValue(const unsigned int index, const T& value);
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T& operator[](const unsigned int index);
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T operator[](const unsigned int index);
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Property<T> x;
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Property<T> y;
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@@ -62,6 +63,14 @@ Vector2<T>::Vector2(const VectorBase<T, 2>& vector)
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{
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}
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template<class T>
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Vector2<T>::Vector2(const Vector2<T>& vector)
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: VectorBase<T, 2>(vector)
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, x(&VectorBase<T, 2>::m_values[m_xIndex])
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, y(&VectorBase<T, 2>::m_values[m_yIndex])
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{
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}
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template<class T>
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Vector2<T>::~Vector2()
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{
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@@ -95,7 +104,7 @@ void Vector2<T>::setValue(const unsigned int index, const T& value)
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}
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template<class T>
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T& Vector2<T>::operator[](const unsigned int index)
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T Vector2<T>::operator[](const unsigned int index)
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{
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try
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{
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@@ -13,6 +13,7 @@ public:
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Vector4();
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Vector4(const T& x, const T& y, const T& z, const T& w);
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Vector4(const VectorBase<T, 4>& vector);
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Vector4(const Vector4<T>& vector);
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virtual ~Vector4();
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T getValue(const unsigned int index) const;
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@@ -76,6 +77,16 @@ Vector4<T>::Vector4(const VectorBase<T, 4>& vector)
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{
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}
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template<class T>
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Vector4<T>::Vector4(const Vector4<T>& vector)
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: VectorBase<T, 4>(vector)
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, x(&VectorBase<T, 4>::m_values[m_xIndex])
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, y(&VectorBase<T, 4>::m_values[m_yIndex])
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, z(&VectorBase<T, 4>::m_values[m_zIndex])
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, w(&VectorBase<T, 4>::m_values[m_wIndex])
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{
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}
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template<class T>
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Vector4<T>::~Vector4()
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{
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@@ -54,7 +54,7 @@ public:
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template<class U>
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bool isSame(const VectorBase<U, N>& other) const;
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T& operator[](const unsigned int index);
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T operator[](const unsigned int index);
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template<class U>
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void operator=(VectorBase<U, N>& other);
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@@ -326,7 +326,7 @@ bool VectorBase<T, N>::isSame(const VectorBase<U, N>& other) const
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}
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template<class T, unsigned int N>
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T& VectorBase<T, N>::operator[](const unsigned int index)
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T VectorBase<T, N>::operator[](const unsigned int index)
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{
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VECTOR_CHECK_INDEX(index);
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