logic: random fixes and improvements
* added new logos to setup ui * changed wording in status messages and bundle nodes * removed ununsed Vector.h * save NameHierarchy to SearchMatch * fixed NameHierarchyElement retrieval for name elements without parent * fixed match weight to score last letters higher
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@@ -152,6 +152,11 @@ void BucketGrid::createBuckets(std::vector<DummyNode>& nodes, const std::vector<
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DummyNode* owner = findTopMostDummyNodeRecursive(nodes, edge->ownerId);
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DummyNode* target = findTopMostDummyNodeRecursive(nodes, edge->targetId);
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if (edge->getDirection() == TokenComponentAggregation::DIRECTION_BACKWARD)
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{
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std::swap(owner, target);
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}
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bool removeEdge = false;
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if (!owner || !target)
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{
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