ui: graphView
Graph view has now toggle-able subnodes. Subnodes connected to the active node are always visible. fortune cookie message = You will enjoy true success in whatever you do.
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@@ -20,6 +20,8 @@ public:
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virtual Vec2i getPosition() const = 0;
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virtual void setPosition(const Vec2i& position) = 0;
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virtual Vec2i getSize() const = 0;
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virtual bool addOutEdge(const std::shared_ptr<GraphEdge>& edge) = 0;
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virtual bool addInEdge(const std::weak_ptr<GraphEdge>& edge) = 0;
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@@ -30,6 +32,20 @@ public:
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virtual void notifyParentMoved() = 0;
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virtual void hideContent() = 0;
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virtual void showContent() = 0;
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virtual void hide() = 0;
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virtual void show() = 0;
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virtual bool isHidden() = 0;
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virtual bool contentIsHidden() = 0;
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virtual unsigned int getOutEdgeCount() const = 0;
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virtual unsigned int getInEdgeCount() const = 0;
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virtual unsigned int getEdgeCountRecursive() const = 0;
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protected:
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Id m_tokenId;
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};
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@@ -9,6 +9,7 @@ public:
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~Property();
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T& operator=(const T& value);
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T& operator=(const Property& property);
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operator const T&() const;
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@@ -34,6 +35,13 @@ T& Property<T>::operator=(const T& value)
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return *m_valuePointer;
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}
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template<class T>
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T& Property<T>::operator=(const Property& property)
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{
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*m_valuePointer = *property.m_valuePointer;
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return *m_valuePointer;
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}
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template<class T>
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Property<T>::operator const T&() const
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{
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@@ -134,6 +134,8 @@ template<class U>
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void Vector2<T>::operator=(const Vector2<U>& other)
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{
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this->assign(other);
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x = Property(&VectorBase<T, 2>::m_values[m_xIndex]);
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y = Property(&VectorBase<T, 2>::m_values[m_yIndex]);
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}
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typedef Vector2<float> Vec2f;
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