ui: renamed undefined to non-indexed and made node/edge names more readable

This commit is contained in:
malte_langkabel
2017-02-06 16:18:00 +01:00
parent be1a44a763
commit 1bb25140a7
28 changed files with 163 additions and 149 deletions
+4 -4
View File
@@ -23,16 +23,16 @@ public:
virtual void finishParsingFile();
virtual Id recordSymbol(
const NameHierarchy& symbolName, SymbolKind symbolType,
const NameHierarchy& symbolName, SymbolKind symbolKind,
AccessKind access, DefinitionKind definitionKind);
virtual Id recordSymbol(
const NameHierarchy& symbolName, SymbolKind symbolType,
const NameHierarchy& symbolName, SymbolKind symbolKind,
const ParseLocation& location,
AccessKind access, DefinitionKind definitionKind);
virtual Id recordSymbol(
const NameHierarchy& symbolName, SymbolKind symbolType,
const NameHierarchy& symbolName, SymbolKind symbolKind,
const ParseLocation& location, const ParseLocation& scopeLocation,
AccessKind access, DefinitionKind definitionKind);
@@ -49,7 +49,7 @@ private:
Node::NodeType symbolKindToNodeType(SymbolKind symbolType) const;
Edge::EdgeType referenceKindToEdgeType(ReferenceKind referenceKind) const;
void addAccess(Id nodeId, AccessKind access);
Id addNodeHierarchy(NameHierarchy nameHierarchy, Node::NodeType nodeType = Node::NODE_UNDEFINED);
Id addNodeHierarchy(NameHierarchy nameHierarchy, Node::NodeType nodeType = Node::NODE_NON_INDEXED);
Id addNode(Node::NodeType nodeType, NameHierarchy nameHierarchy);
void addFile(Id id, const FilePath& filePath, const std::string& modificationTime);