logic: multiple fixes and improvements
* showing project name in main window title * keep reference count visible when maximizing code file * show first node in db when no main function is available * log Storage stats after parse * fixed macro locations saved multiply * using NameHierarchy when retrieving ids
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@@ -27,7 +27,7 @@ public:
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virtual Id getIdForEdge(
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Edge::EdgeType type, const NameHierarchy& fromNameHierarchy, const NameHierarchy& toNameHierarchy) const = 0;
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virtual std::vector<FileInfo> getInfoOnAllFiles() const = 0;
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virtual Id getIdForFirstNode() const = 0;
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virtual NameHierarchy getNameHierarchyForNodeWithId(Id id) const = 0;
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virtual Node::NodeType getNodeTypeForNodeWithId(Id id) const = 0;
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@@ -53,19 +53,19 @@ Id StorageAccessProxy::getIdForEdge(
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return 0;
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}
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std::vector<FileInfo> StorageAccessProxy::getInfoOnAllFiles() const
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Id StorageAccessProxy::getIdForFirstNode() const
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{
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std::vector<FileInfo> fileInfos;
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if (hasSubject())
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{
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fileInfos = m_subject->getInfoOnAllFiles();
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return m_subject->getIdForFirstNode();
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}
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return fileInfos;
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return 0;
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}
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Node::NodeType StorageAccessProxy::getNodeTypeForNodeWithId(Id id) const
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{
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if(hasSubject())
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if (hasSubject())
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{
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return m_subject->getNodeTypeForNodeWithId(id);
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}
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@@ -17,7 +17,7 @@ public:
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virtual Id getIdForEdge(
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Edge::EdgeType type, const NameHierarchy& fromNameHierarchy, const NameHierarchy& toNameHierarchy) const;
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virtual std::vector<FileInfo> getInfoOnAllFiles() const;
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virtual Id getIdForFirstNode() const;
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virtual NameHierarchy getNameHierarchyForNodeWithId(Id id) const;
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virtual Node::NodeType getNodeTypeForNodeWithId(Id id) const;
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