logic: Improved performance of depending file path retrieval for refresh
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@@ -86,6 +86,7 @@ public:
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std::vector<StorageEdge> getEdgesByType(int type) const;
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std::vector<StorageEdge> getEdgesBySourceType(Id sourceId, int type) const;
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std::vector<StorageEdge> getEdgesByTargetType(Id targetId, int type) const;
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std::vector<StorageEdge> getEdgesByTargetType(const std::vector<Id>& targetIds, int type) const;
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StorageNode getNodeById(Id id) const;
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StorageNode getNodeBySerializedName(const std::string& serializedName) const;
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