data: refreshing with DB
* database stores modification time of files. * FileManager updates internal state based on database info. * reimplemented FileManager's check if a file is in project. * implemented clearing data of updated or removed files before reparsing the updated and added files.
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@@ -1,11 +1,12 @@
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#include "data/access/StorageAccessProxy.h"
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#include "utility/logging/logging.h"
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#include "data/graph/Graph.h"
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#include "data/location/TokenLocationCollection.h"
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#include "data/location/TokenLocationFile.h"
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#include "utility/logging/logging.h"
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#include "utility/file/FileInfo.h"
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StorageAccessProxy::StorageAccessProxy()
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: m_subject(nullptr)
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{
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@@ -51,6 +52,16 @@ Id StorageAccessProxy::getIdForEdgeWithName(const std::string& name) const
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return 0;
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}
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std::vector<FileInfo> StorageAccessProxy::getInfoOnAllFiles() const
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{
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std::vector<FileInfo> fileInfos;
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if (hasSubject())
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{
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fileInfos = m_subject->getInfoOnAllFiles();
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}
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return fileInfos;
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}
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Node::NodeType StorageAccessProxy::getNodeTypeForNodeWithId(Id id) const
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{
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if(hasSubject())
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