logic: code controller communication
- Replaced CodeAccess with LocationAccess. - Implemented basic functionality for CodeController. - Added messaging to the project. - Added QtThreadedFunctor to enable our Messaging thread to invoke calls on the QtThread. - Added GraphController. fortune cookie message = Good news from someone dear is coming soon.
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@@ -7,11 +7,12 @@
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std::shared_ptr<ComponentManager> ComponentManager::create(
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GuiFactory* guiFactory,
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ViewLayout* viewLayout,
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std::shared_ptr<CodeAccess> codeAccess,
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std::shared_ptr<LocationAccess> locationAccess,
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std::shared_ptr<GraphAccess> graphAccess)
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{
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std::shared_ptr<ComponentManager> ptr(new ComponentManager());
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ptr->m_componentFactory = ComponentFactory::create(guiFactory, viewLayout, codeAccess, graphAccess);
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ptr->m_componentFactory = ComponentFactory::create(guiFactory, viewLayout, locationAccess, graphAccess);
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return ptr;
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}
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@@ -22,7 +23,7 @@ ComponentManager::~ComponentManager()
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void ComponentManager::setup()
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{
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std::shared_ptr<Component> graphComponent = m_componentFactory->createGraphComponent();
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GraphView* graphView = dynamic_cast<GraphView*>(graphComponent->getView());
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GraphView* graphView = graphComponent->getView<GraphView>();
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graphView->addNode(Vec2i(-100, -100), "foo");
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graphView->addNode(Vec2i(50, 50), "bar");
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@@ -31,7 +32,7 @@ void ComponentManager::setup()
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std::shared_ptr<Component> codeComponent = m_componentFactory->createCodeComponent();
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m_components.push_back(codeComponent);
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CodeView* codeView = dynamic_cast<CodeView*>(codeComponent->getView());
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CodeView* codeView = codeComponent->getView<CodeView>();
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codeView->addCodeSnippet("class HelloWorld;");
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codeView->addCodeSnippet("static int n = 42; // the answer.");
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// codeView->clearCodeSnippets();
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