logic: code controller communication

- Replaced CodeAccess with LocationAccess.
- Implemented basic functionality for CodeController.
- Added messaging to the project.
- Added QtThreadedFunctor to enable our Messaging thread to invoke calls on the QtThread.
- Added GraphController.

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This commit is contained in:
malte_langkabel
2014-07-02 16:42:33 +02:00
parent a8e32af5dd
commit 400e2629d2
37 changed files with 441 additions and 78 deletions
+27 -2
View File
@@ -1,10 +1,35 @@
#ifndef CODE_CONTROLLER_H
#define CODE_CONTROLLER_H
#include "component/controller/Controller.h"
#include <string>
class CodeController: public Controller
#include "component/controller/Controller.h"
#include "utility/messaging/MessageListener.h"
#include "utility/messaging/type/MessageActivateTokenLocation.h"
#include "utility/types.h"
class CodeView;
class LocationAccess;
struct AnnotatedText
{
std::string text;
Id tokenId;
};
class CodeController: public Controller, public MessageListener<MessageActivateTokenLocation>
{
public:
CodeController(std::shared_ptr<LocationAccess> locationAccess);
~CodeController();
void setActiveTokenLocationId(Id id);
private:
virtual void handleMessage(MessageActivateTokenLocation* message);
CodeView* getView();
std::shared_ptr<LocationAccess> m_locationAccess;
};