resources: Tutorial Project Improvements
* implemented "user study" feedback
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// THE CODE TUTORIAL
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// 1 - THE CODE TUTORIAL
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// As you already know the code view displays the snippets of code that are
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// related to your currently active symbol. These snippets show the relevant
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// lines in combination with some context.
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@@ -6,13 +6,8 @@
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//------------------------------------------------------------------------------
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//
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// MANAGING CONTEXT
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// At this stage you see the whole file. For a shortcut to get here you also
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// could have clicked the maximize button at the title bar of the box that
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// contains this snippet. It is inactive now because the file is already shown
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// as a whole. Before you start experimenting with the other buttons, remember
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// that you can click the maximize buttons to get back here and continue
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// reading.
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// 5 - NO MORE CONTEXT
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// At this stage you see the entire file and no more context can be expanded.
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// For the final part of this introduction please have a look at where the
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// "unrelated_but_very_important()" function is used.
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//
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@@ -31,7 +26,7 @@ int calculate(int (*problem)())
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//------------------------------------------------------------------------------
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//
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// MORE CONTEXT
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// 4 - MORE CONTEXT
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// Who would have expected such a simple question?
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// Note that expanding the view didn't change the active symbol. You can
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// proceed expanding the view until you hit the level of the file scope.
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@@ -46,16 +41,17 @@ void deep_thought()
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//------------------------------------------------------------------------------
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//
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// CONTEXT
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// 2 - CONTEXT
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// We just talked about Coati providing context to the important lines of code.
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// But it feels like something is missing here. What is "the_question"? And
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// where does it come from?
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//
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// EXPANDING TO SCOPES
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// Do you see first line of this snippet? It has no line number and says
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// "deep_thought". Actually this is the name of the scope that encapsulates the
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// snippet. By clicking that line you can tell Coati to expand the view to show
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// the whole scope. Give it a try!
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// 3 - EXPANDING TO SCOPES
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// Do you see first line of this snippet? I mean the one that has just two dots
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// as line number and reads "deep_thought". Actually that's the name of the
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// function's scope that encapsulates the snippet. By clicking that line you
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// can tell Coati to expand the view to show the entire scope.
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// Give it a try!
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//
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//------------------------------------------------------------------------------
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int the_answer = calculate(the_question);
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@@ -7,13 +7,17 @@
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//------------------------------------------------------------------------------
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//
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// SNIPPETS AND FILES
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// It looks like this function is called in two different snippets. When two
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// different snippets are located in the same file they share a common file
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// view but each of them depicts the name of its own parent's scope.
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// If you want to show the lines in between these two snippets you can either
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// expand the upper snippet's scope to show the whole file or you can tell the
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// lower snippet to reveal its scope.
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// 6 - SNIPPETS AND FILES
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// It looks like this function is called in two different places inside the
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// same file. When two different snippets are located in the same file they
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// share a single file box. The line numbers to the left indicate where each of
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// these snippets is located inside the file.
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//
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// 7 - MERGING SNIPPETS
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// The top line of each snippet shows the name of its own parent's scope.
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// If you want to show the lines in between the two snippets below you can
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// either expand the upper snippet's scope to show the whole file or you can
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// tell the lower snippet to reveal its scope.
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// Try one of these approaches now.
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//
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//------------------------------------------------------------------------------
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@@ -25,24 +29,25 @@ void function_with_snippets()
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//------------------------------------------------------------------------------
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//
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// YOU FOUND THE HIDDEN COMMENT
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// 8 - YOU FOUND THE HIDDEN COMMENT
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// Well done! As you see Coati merged the two snippets from before because
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// expanding a scope would have caused them to overlap. That's all for the code
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// view.
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// view tutorial.
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//
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// EDIT YOUR CODE
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// 9 - EDIT YOUR CODE
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// In case you wondered if you can edit your code using Coati: You can't. Coati
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// is designed for code exploration, not as a text editor or an IDE. But there
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// is a chance that Coati can talk to your favourite editor (that you already
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// know how to operate) via plugin. For more information about available
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// plugins please take a look at the Coati User Manual.
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// plugins please take a look at Coati's user manual.
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//
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// We hope you enjoyed this tutorial. You can follow the call below to get back
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// to the central hub.
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//
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// P.S.
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// You can also click the file name above to activate the file's node in case
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// you want to explore your include hierarchy.
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// You can also click the file name above (i guess you need to scroll up a
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// little bit) to activate the file's node in case you want to explore your
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// include hierarchy.
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//
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//------------------------------------------------------------------------------
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@@ -6,13 +6,13 @@
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//------------------------------------------------------------------------------
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//
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// THE GRAPH TUTORIAL
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// 1 - THE GRAPH TUTORIAL
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// In Coati's default window layout the graph is shown to the left, next to the
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// code. It displays the structure of your project where all named symbols are
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// nodes and all relations are edges. Like the code view it shows only the
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// currently active symbol and all the incoming and outgoing dependencies.
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//
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// HOW DO I NAVIGATE THE GRAPH
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// 2 - HOW DO I NAVIGATE THE GRAPH
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// You can activate a new symbol by left-clicking on the node you are
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// interested in. For example: to find out where the function
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// "where_am_i_called()" is called get over to the graph and click that
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// WELL DONE
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// 3 - WELL DONE
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// You activated a node and both, the graph and the code view have been updated
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// accordingly.
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// Note that even though Coati provides a graph view it does not remove the
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@@ -15,13 +15,13 @@
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// interested in you should still consider the code view to actually read up on
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// all the important details.
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//
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// HIDDEN ELEMENTS
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// 4 - HIDDEN ELEMENTS
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// In order not to flood you with information the graph is hiding a lot of
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// elements. Do you see the "ClassWithHiddenMembers" for example? It actually
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// contains more members than you currently see. Members that are not important
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// for the current context are hidden. Nevertheless you can reveal by clicking
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// the arrow next the the class name.
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// Try that now.
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// for the current context are hidden. Nevertheless you can reveal them by
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// clicking the arrow next the the class name. Try that now and read those
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// members' names.
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//
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//------------------------------------------------------------------------------
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@@ -51,7 +51,7 @@ public:
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//------------------------------------------------------------------------------
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//
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// RELATIONS
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// 5 - RELATIONS
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// As you see in the graph, this member is accessed at quite some places
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// throughout the code base. Lets say you wonder what code causes the edge
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// between "reading" and "this_last_member" to appear. What will happen if you
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@@ -18,13 +18,14 @@ public:
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}
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//------------------------------------------------------------------------------
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//
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// FOCUSING EDGES
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// 6 - FOCUSING EDGES
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// Even though Coati doesn't allow to activate an edge, you can still focus on
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// edges. This doesn't change the currently active symbol (which would cause
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// Coati to hide everything but the edge). Instead Coati just highlights the
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// relation's location in the code and scrolls you there, so you don't lose
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// context.
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// Try to activate some more relation.
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// Try to activate an edge that comes from the "ConsumerOfTheLastMember" class.
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// Which one you pick doesn't really matter for this tutorial.
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//
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//------------------------------------------------------------------------------
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void reading()
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@@ -15,7 +15,7 @@ public:
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//------------------------------------------------------------------------------
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//
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// THAT'S IT
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// 7 - THAT'S IT
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// You completed the tutorial on the graph view. There is still more to learn
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// but I guess you will figure it out on your own. One last thing: If you see
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// an element with a hatched background please call us. It's a runaway!
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// THE SEARCH TUTORIAL
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// 1 - THE SEARCH TUTORIAL
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// If you haven't messed up anything yet, you'll find the search bar to the
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// upper left of Coati's user interface. Initially it shows the name of the
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// currently active symbol.
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// THE AUTOCOMPLETION
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// 2 - THE AUTOCOMPLETION
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// I hope you have been lazy enough to not enter the whole string from start to
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// finish. So you already noticed Coati's autocompletion box.
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// While you enter your search request Coati already tries to find a subset of
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// FUZZY MATCHING
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// 3 - FUZZY MATCHING
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// While looking for matching symbols the search bar does not only consider
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// strict matches to the entered substring. Instead it uses a more fuzzy
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// approach. This is really helpful when you only have a rough idea of what the
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@@ -6,23 +6,23 @@
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//------------------------------------------------------------------------------
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//
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// WHAT ARE THE OTHER BUTTONS?
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// 4 - WHAT ARE THE OTHER BUTTONS?
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// Well done. Lets get over the other buttons left to the search bar really
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// quick.
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//
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// UNDO AND REDO
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// 5 - UNDO AND REDO
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// You can use the buttons to the very left to undo and redo your actions. This
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// may seem odd since Coati doesn't include any features to actually change
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// code. Instead Coati offers these buttons to help you navigate. So they
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// really come in handy in case you ask yourself something like "How did I end
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// up here?"
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//
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// REFRESH
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// 6 - REFRESH
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// The next button allows you to refresh you project in case you changed some
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// of your code. The second button toggels the auto-refresh option. When
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// enabled Coati refreshes your project every time it's window gets focused.
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//
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// WHAT'S NEXT?
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// 7 - WHAT'S NEXT?
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// Instead of the class activate the struct with the same name as before.
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//
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//------------------------------------------------------------------------------
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@@ -6,7 +6,7 @@
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//------------------------------------------------------------------------------
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//
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// CONGRATULATONS
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// 8 - CONGRATULATONS
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// You have completed the challenge of search.
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// Oh, I almost forgot: You can only find nodes such as symbols via the search
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// bar. It doesn't allow you to find edges like calls or inheritance. At least
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@@ -0,0 +1,33 @@
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#ifndef START_EXPLORING_H
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#define START_EXPLORING_H
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#include "utility.h"
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//------------------------------------------------------------------------------
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//
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// FURTHER EXPLORATION
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// If you completed all the other tutorials you might want to put your new
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// skills to use and do some exploration on your own.
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// Here comes the bad news: Even though this tutorial contains some code that
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// would compile, the code doesn't make much sense. So trying to explore this
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// project any further would be rather unproductive.
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// The good news is: In addition to this tutorial Coati also ships with a real
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// example project that implements the game Tic-Tac-Toe! You can open the
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// project via the "Project -> Recent Projects" menu.
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// You can also start exploring your own projects by creating a new Coati
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// project where you can add all your source and include paths.
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//
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//------------------------------------------------------------------------------
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class StartExploring
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{
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public:
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StartExploring()
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{
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}
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};
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#endif // START_EXPLORING_H
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@@ -2,9 +2,10 @@
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#define THE_CENTRAL_HUB_H
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#include "code_tutorial_1.h"
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#include "graph_tutorial_1.h"
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#include "search_tutorial_1.h"
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#include "graph_tutorial_1.h"
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#include "code_tutorial_1.h"
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#include "start_exploring.h"
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//------------------------------------------------------------------------------
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//
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@@ -22,6 +23,8 @@ void the_central_hub()
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SearchTutorial* the_challenge_of_search;
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GraphTutorial* reading_the_map;
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CodeTutorial* explore_the_details;
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StartExploring* going_beyond_this_tutorial;
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}
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