ui: Multi-column layout within access nodes if no child node has edges
* use multiple columns for access nodes if no child has edges * try to layout close to a square * layout neighboring accesses to the width of the largest * increase threshold to hide children on parent activation to 100 * use square layouting in inheritance trees as well
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@@ -120,7 +120,7 @@ private:
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void layoutNesting();
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void extendEqualFunctionNames(const std::vector<std::shared_ptr<DummyNode>>& nodes) const;
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void layoutNestingRecursive(DummyNode* node) const;
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Vec4i layoutNestingRecursive(DummyNode* node, int maxWidth) const;
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void addExpandToggleNode(DummyNode* node) const;
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void layoutToGrid(DummyNode* node) const;
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