logic: fallback selection after refresh
* extracted code for translating input messages to token activations from the FeatureController to the helper class ActivationTranslator. * used ActivationTranslator in UndoRedoController to determine if the symbols that have been selected before refresh are still available after parsing again.
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@@ -1,16 +1,7 @@
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#include "header.h"
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#include <vector>
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int main()
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{
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std::vector<Fooo<int>> yay;
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for (Fooo<int> a: yay)
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{
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a;
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}
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Foo<true, int, float> ft;
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ft.bar();
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return 0;
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