ui: redesigned graph overview and use new list layouting within overview bundles
* overview bundles imitate style of bundled node type * removed bundle for built-in types * show contents of overview bundle in vertical list layouted with new ListLayouter * nodes starting with the same letter are grouped with the letter displayed above * pressing the letter key will scroll to the group * also use this list layouting for namespace & package contents * renamed BucketGrid to BucketLayouter * moved used functions of GraphPostProcessor to GraphViewStyle and removed GraphPostProcessor fortune cookie message = Don't be afraid to take that big step
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#include "component/controller/helper/BucketLayouter.h"
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#include "component/controller/helper/DummyEdge.h"
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#include "component/view/GraphViewStyle.h"
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Bucket::Bucket()
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: i(0)
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, j(0)
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, m_width(0)
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, m_height(0)
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{
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}
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Bucket::Bucket(int i, int j)
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: i(i)
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, j(j)
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, m_width(0)
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, m_height(0)
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{
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}
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int Bucket::getWidth() const
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{
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return m_width;
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}
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int Bucket::getHeight() const
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{
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return m_height;
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}
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bool Bucket::hasNode(std::shared_ptr<DummyNode> node) const
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{
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for (std::shared_ptr<DummyNode> n : m_nodes)
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{
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if (node == n)
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{
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return true;
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}
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}
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return false;
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}
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void Bucket::addNode(std::shared_ptr<DummyNode> node)
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{
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m_nodes.insert(node);
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m_width = (node->size.x > m_width ? node->size.x : m_width);
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m_height += node->size.y + GraphViewStyle::toGridGap(10);
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}
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const DummyNode::BundledNodesSet& Bucket::getNodes() const
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{
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return m_nodes;
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}
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void Bucket::preLayout(Vec2i viewSize)
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{
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int cols = (viewSize.y > 0 ? (m_height / viewSize.y) : 0) + 1;
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int x = 0;
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int y = 0;
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int height = m_height / cols;
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int width = 0;
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m_height = 0;
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for (std::shared_ptr<DummyNode> node : m_nodes)
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{
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node->position.x = x;
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node->position.y = y;
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y += node->size.y + GraphViewStyle::toGridGap(10);
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width = (node->size.x > width ? node->size.x : width);
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m_height = (y > m_height ? y : m_height);
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if (y > height)
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{
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y = 0;
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x += width + GraphViewStyle::toGridGap(30);
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width = 0;
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}
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}
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m_width = x + width;
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}
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void Bucket::layout(int x, int y, int width, int height)
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{
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int cx = GraphViewStyle::toGridOffset(x + (width - m_width) / 2);
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int cy = GraphViewStyle::toGridOffset(y + (height - m_height) / 2);
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for (std::shared_ptr<DummyNode> node : m_nodes)
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{
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node->position.x = node->position.x + cx;
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node->position.y = node->position.y + cy;
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}
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}
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BucketLayouter::BucketLayouter(Vec2i viewSize)
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: m_viewSize(viewSize)
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, m_i1(0)
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, m_j1(0)
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, m_i2(0)
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, m_j2(0)
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{
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m_buckets[0][0] = Bucket(0, 0);
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}
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void BucketLayouter::createBuckets(
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std::vector<std::shared_ptr<DummyNode>>& nodes, const std::vector<std::shared_ptr<DummyEdge>>& edges
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){
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if (!nodes.size())
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{
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return;
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}
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bool activeNodeAdded = false;
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for (std::shared_ptr<DummyNode> node : nodes)
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{
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if (node->hasActiveSubNode() || !edges.size())
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{
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addNode(node);
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activeNodeAdded = true;
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}
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}
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if (!edges.size())
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{
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return;
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}
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if (!activeNodeAdded)
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{
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addNode(nodes[0]);
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}
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std::vector<const DummyEdge*> remainingEdges;
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for (std::shared_ptr<DummyEdge> edge : edges)
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{
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remainingEdges.push_back(edge.get());
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}
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size_t i = 0;
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while (remainingEdges.size())
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{
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const DummyEdge* edge = remainingEdges[i];
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std::shared_ptr<DummyNode> owner = findTopMostDummyNodeRecursive(nodes, edge->ownerId, nullptr);
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std::shared_ptr<DummyNode> target = findTopMostDummyNodeRecursive(nodes, edge->targetId, nullptr);
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bool removeEdge = false;
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if (!owner || !target)
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{
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removeEdge = true;
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}
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else
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{
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bool horizontal = !owner->bundleInfo.layoutVertical && !target->bundleInfo.layoutVertical;
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if (!horizontal)
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{
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if ((owner->bundleInfo.layoutVertical && owner->bundleInfo.isReferenced) ||
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(target->bundleInfo.layoutVertical && target->bundleInfo.isReferencing))
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{
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std::swap(owner, target);
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}
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}
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else if (edge->getDirection() == TokenComponentAggregation::DIRECTION_BACKWARD)
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{
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std::swap(owner, target);
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}
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removeEdge = addNode(owner, target, horizontal);
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}
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if (removeEdge)
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{
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remainingEdges.erase(remainingEdges.begin() + i);
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}
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else
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{
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i++;
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}
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if (i == remainingEdges.size())
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{
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i = 0;
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}
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}
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}
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void BucketLayouter::layoutBuckets()
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{
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std::map<int, int> widths;
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std::map<int, int> heights;
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for (int j = m_j1; j <= m_j2; j++)
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{
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for (int i = m_i1; i <= m_i2; i++)
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{
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Bucket* bucket = &m_buckets[j][i];
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bucket->preLayout(m_viewSize);
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std::map<int, int>::iterator wt = widths.find(i);
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if (wt == widths.end() || wt->second < bucket->getWidth())
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{
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widths[i] = bucket->getWidth();
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}
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std::map<int, int>::iterator ht = heights.find(j);
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if (ht == heights.end() || ht->second < bucket->getHeight())
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{
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heights[j] = bucket->getHeight();
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}
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}
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}
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int y = 0;
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for (int j = m_j1; j <= m_j2; j++)
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{
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int x = 0;
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for (int i = m_i1; i <= m_i2; i++)
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{
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Bucket* bucket = &m_buckets[j][i];
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int yOff = 0;
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// move buckets over or below the middle one closer
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if (i == 0 && (j == -1 || j == 1))
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{
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Bucket* midBucket = &m_buckets[0][0];
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yOff = (heights[0] - midBucket->getHeight()) / 2 * -j;
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}
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bucket->layout(x, y + yOff, widths[i], heights[j]);
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x += widths[i] + GraphViewStyle::toGridGap(85);
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}
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y += heights[j] + GraphViewStyle::toGridGap(45);
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}
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}
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std::vector<std::shared_ptr<DummyNode>> BucketLayouter::getSortedNodes()
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{
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std::vector<std::shared_ptr<DummyNode>> sortedNodes;
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for (int j = m_j1; j <= m_j2; j++)
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{
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for (int i = m_i1; i <= m_i2; i++)
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{
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DummyNode::BundledNodesSet nodes = m_buckets[j][i].getNodes();
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sortedNodes.insert(sortedNodes.end(), nodes.begin(), nodes.end());
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}
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}
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return sortedNodes;
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}
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std::shared_ptr<DummyNode> BucketLayouter::findTopMostDummyNodeRecursive(
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std::vector<std::shared_ptr<DummyNode>>& nodes, Id tokenId, std::shared_ptr<DummyNode> top
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){
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for (std::shared_ptr<DummyNode> node : nodes)
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{
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std::shared_ptr<DummyNode> t = (top ? top : node);
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if (node->visible && node->tokenId == tokenId)
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{
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return t;
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}
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std::shared_ptr<DummyNode> result = findTopMostDummyNodeRecursive(node->subNodes, tokenId, t);
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if (result != nullptr)
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{
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return result;
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}
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}
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return nullptr;
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}
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void BucketLayouter::addNode(std::shared_ptr<DummyNode> node)
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{
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Bucket* bucket = getBucket(node->layoutBucket.x, node->layoutBucket.y);
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bucket->addNode(node);
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}
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bool BucketLayouter::addNode(std::shared_ptr<DummyNode> owner, std::shared_ptr<DummyNode> target, bool horizontal)
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{
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Bucket* ownerBucket = getBucket(owner);
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Bucket* targetBucket = getBucket(target);
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if (!ownerBucket && !targetBucket)
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{
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ownerBucket = getBucket(0, 0);
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ownerBucket->addNode(owner);
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}
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else if (ownerBucket && targetBucket)
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{
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return true;
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}
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if (ownerBucket)
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{
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int i = horizontal ? ownerBucket->i + 1 : ownerBucket->i;
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int j = horizontal ? ownerBucket->j : ownerBucket->j - 1;
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Bucket* bucket = getBucket(i, j);
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bucket->addNode(target);
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}
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else
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{
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int i = horizontal ? targetBucket->i - 1 : targetBucket->i;
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int j = horizontal ? targetBucket->j : targetBucket->j + 1;
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Bucket* bucket = getBucket(i, j);
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bucket->addNode(owner);
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}
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return true;
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}
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Bucket* BucketLayouter::getBucket(int i, int j)
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{
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bool newColumn = false;
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bool newRow = false;
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if (i == m_i1 - 1)
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{
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m_i1 = i;
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newColumn = true;
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}
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else if (i == m_i2 + 1)
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{
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m_i2 = i;
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newColumn = true;
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}
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if (newColumn)
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{
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for (int cj = m_j1; cj <= m_j2; cj++)
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{
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m_buckets[cj][i] = Bucket(i, cj);
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}
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}
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if (j == m_j1 - 1)
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{
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m_j1 = j;
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newRow = true;
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}
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else if (j == m_j2 + 1)
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{
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m_j2 = j;
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newRow = true;
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}
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if (newRow)
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{
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for (int ci = m_i1; ci <= m_i2; ci++)
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{
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m_buckets[j][ci] = Bucket(ci, j);
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}
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}
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if (i >= m_i1 && i <= m_i2 && j >= m_j1 && j <= m_j2)
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{
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return &m_buckets[j][i];
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}
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return nullptr;
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}
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Bucket* BucketLayouter::getBucket(std::shared_ptr<DummyNode> node)
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{
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for (int j = m_j1; j <= m_j2; j++)
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{
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for (int i = m_i1; i <= m_i2; i++)
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{
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Bucket* bucket = &m_buckets[j][i];
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if (bucket->hasNode(node))
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{
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return bucket;
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}
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}
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}
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return nullptr;
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}
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