build: deploy changes
* moved sample projects from data to user folder * added fallback files for app and window settings * implemented copying app and window settings to user folder when not found on app startup * fixed upgrading for windows installer
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@@ -1,6 +1,7 @@
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#include "utility/UserPaths.h"
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std::string UserPaths::s_userDataPath = "";
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std::string UserPaths::s_sampleProjectsPath = "";
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std::string UserPaths::getUserDataPath()
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{
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@@ -12,6 +13,21 @@ void UserPaths::setUserDataPath(const std::string& path)
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s_userDataPath = path;
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}
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std::string UserPaths::getSampleProjectsPath()
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{
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if (s_sampleProjectsPath.size())
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{
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return s_sampleProjectsPath;
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}
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return s_userDataPath;
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}
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void UserPaths::setSampleProjectsPath(const std::string& path)
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{
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s_sampleProjectsPath = path;
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}
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std::string UserPaths::getAppSettingsPath()
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{
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return getUserDataPath() + "ApplicationSettings.xml";
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@@ -9,12 +9,16 @@ public:
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static std::string getUserDataPath();
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static void setUserDataPath(const std::string& path);
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static std::string getSampleProjectsPath();
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static void setSampleProjectsPath(const std::string& path);
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static std::string getAppSettingsPath();
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static std::string getWindowSettingsPath();
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static std::string getLogPath();
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private:
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static std::string s_userDataPath;
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static std::string s_sampleProjectsPath;
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};
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#endif // USER_PATHS_H
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