ui: switch Graph to bucket grid layouting

This change introduces bucket grid layouting, which sorts the nodes into buckets based on how they are connected. Each
bucket is then layouted individually before they are arranged next to each other. Edges go from left to right, except
for inheritance edges that go from bottom to top.
This commit is contained in:
Eberhard Graether
2015-09-24 03:12:42 +02:00
parent c18bd6a8bc
commit 5825fe77ab
15 changed files with 575 additions and 56 deletions
@@ -0,0 +1,352 @@
#include "component/controller/helper/BucketGrid.h"
#include "component/controller/helper/DummyEdge.h"
#include "component/controller/helper/DummyNode.h"
#include "component/view/GraphViewStyle.h"
Bucket::Bucket()
: i(0)
, j(0)
, m_width(0)
, m_height(0)
{
}
Bucket::Bucket(int i, int j)
: i(i)
, j(j)
, m_width(0)
, m_height(0)
{
}
int Bucket::getWidth() const
{
return m_width;
}
int Bucket::getHeight() const
{
return m_height;
}
bool Bucket::hasNode(DummyNode* node) const
{
for (DummyNode* n : m_nodes)
{
if (node == n)
{
return true;
}
}
return false;
}
void Bucket::addNode(DummyNode* node)
{
m_nodes.push_back(node);
m_width = (node->size.x > m_width ? node->size.x : m_width);
m_height += node->size.y + GraphViewStyle::toGridGap(10);
}
void Bucket::preLayout(Vec2i viewSize)
{
int cols = m_height / viewSize.y + 1;
int x = 0;
int y = 0;
int height = m_height / cols;
int width = 0;
m_height = 0;
for (DummyNode* node : m_nodes)
{
node->position.x = x;
node->position.y = y;
y += node->size.y + GraphViewStyle::toGridGap(10);
width = (node->size.x > width ? node->size.x : width);
m_height = (y > m_height ? y : m_height);
if (y > height)
{
y = 0;
x += width + GraphViewStyle::toGridGap(25);
width = 0;
}
}
m_width = x + width;
}
void Bucket::layout(int x, int y, int width, int height)
{
int cx = GraphViewStyle::toGridOffset(x + (width - m_width) / 2);
int cy = GraphViewStyle::toGridOffset(y + (height - m_height) / 2);
for (DummyNode* node : m_nodes)
{
node->position.x = node->position.x + cx;
node->position.y = node->position.y + cy;
}
}
void BucketGrid::layout(std::vector<DummyNode>& nodes, const std::vector<DummyEdge>& edges, Vec2i viewSize)
{
BucketGrid grid(viewSize);
grid.createBuckets(nodes, edges);
grid.layoutBuckets();
}
BucketGrid::BucketGrid(Vec2i viewSize)
: m_viewSize(viewSize)
, m_i1(0)
, m_j1(0)
, m_i2(0)
, m_j2(0)
{
m_buckets[0][0] = Bucket(0, 0);
}
void BucketGrid::createBuckets(std::vector<DummyNode>& nodes, const std::vector<DummyEdge>& edges)
{
if (!nodes.size())
{
return;
}
bool activeNodeAdded = false;
for (DummyNode& node : nodes)
{
if (node.hasActiveSubNode())
{
addNode(&node);
activeNodeAdded = true;
}
}
if (!activeNodeAdded)
{
addNode(&nodes[0]);
}
std::vector<const DummyEdge*> remainingEdges;
for (const DummyEdge& edge : edges)
{
remainingEdges.push_back(&edge);
}
size_t i = 0;
while (remainingEdges.size())
{
const DummyEdge* edge = remainingEdges[i];
DummyNode* owner = findTopMostDummyNodeRecursive(nodes, edge->ownerId);
DummyNode* target = findTopMostDummyNodeRecursive(nodes, edge->targetId);
bool removeEdge = false;
if (!owner || !target)
{
removeEdge = true;
}
else
{
bool horizontal = edge->data ? !edge->data->isType(Edge::EDGE_INHERITANCE) : true;
removeEdge = addNode(owner, target, horizontal);
}
if (removeEdge)
{
remainingEdges.erase(remainingEdges.begin() + i);
}
else
{
i++;
}
if (i == remainingEdges.size())
{
i = 0;
}
}
}
void BucketGrid::layoutBuckets()
{
std::map<int, int> widths;
std::map<int, int> heights;
for (int j = m_j1; j <= m_j2; j++)
{
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
bucket->preLayout(m_viewSize);
std::map<int, int>::iterator wt = widths.find(i);
if (wt == widths.end() || wt->second < bucket->getWidth())
{
widths[i] = bucket->getWidth();
}
std::map<int, int>::iterator ht = heights.find(j);
if (ht == heights.end() || ht->second < bucket->getHeight())
{
heights[j] = bucket->getHeight();
}
}
}
int y = 0;
for (int j = m_j1; j <= m_j2; j++)
{
int x = 0;
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
bucket->layout(x, y, widths[i], heights[j]);
x += widths[i] + GraphViewStyle::toGridGap(85);
}
y += heights[j] + GraphViewStyle::toGridGap(45);
}
}
DummyNode* BucketGrid::findTopMostDummyNodeRecursive(std::vector<DummyNode>& nodes, Id tokenId, DummyNode* top)
{
for (DummyNode& node : nodes)
{
DummyNode* t = (top ? top : &node);
if (node.visible && node.tokenId == tokenId)
{
return t;
}
DummyNode* result = findTopMostDummyNodeRecursive(node.subNodes, tokenId, t);
if (result != nullptr)
{
return result;
}
}
return nullptr;
}
void BucketGrid::addNode(DummyNode* node)
{
Bucket* bucket = getBucket(0, 0);
bucket->addNode(node);
}
bool BucketGrid::addNode(DummyNode* owner, DummyNode* target, bool horizontal)
{
Bucket* ownerBucket = getBucket(owner);
Bucket* targetBucket = getBucket(target);
if (!ownerBucket && !targetBucket)
{
return false;
}
else if (ownerBucket && targetBucket)
{
return true;
}
if (ownerBucket)
{
int i = horizontal ? ownerBucket->i + 1 : ownerBucket->i;
int j = horizontal ? ownerBucket->j : ownerBucket->j - 1;
Bucket* bucket = getBucket(i, j);
bucket->addNode(target);
}
else
{
int i = horizontal ? targetBucket->i - 1 : targetBucket->i;
int j = horizontal ? targetBucket->j : targetBucket->j + 1;
Bucket* bucket = getBucket(i, j);
bucket->addNode(owner);
}
return true;
}
Bucket* BucketGrid::getBucket(int i, int j)
{
bool newColumn = false;
bool newRow = false;
if (i == m_i1 - 1)
{
m_i1 = i;
newColumn = true;
}
else if (i == m_i2 + 1)
{
m_i2 = i;
newColumn = true;
}
if (newColumn)
{
for (int cj = m_j1; cj <= m_j2; cj++)
{
m_buckets[cj][i] = Bucket(i, cj);
}
}
if (j == m_j1 - 1)
{
m_j1 = j;
newRow = true;
}
else if (j == m_j2 + 1)
{
m_j2 = j;
newRow = true;
}
if (newRow)
{
for (int ci = m_i1; ci <= m_i2; ci++)
{
m_buckets[j][ci] = Bucket(ci, j);
}
}
if (i >= m_i1 && i <= m_i2 && j >= m_j1 && j <= m_j2)
{
return &m_buckets[j][i];
}
return nullptr;
}
Bucket* BucketGrid::getBucket(DummyNode* node)
{
for (int j = m_j1; j <= m_j2; j++)
{
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
if (bucket->hasNode(node))
{
return bucket;
}
}
}
return nullptr;
}