data: added Graph data structure for storing code semantics in Storage

This change adds graph data structures Token, Node, Edge and Graph for holding code semantics in the Storage and fills
them with the parsed data. Things to note:
* Token is the base for the classes Edge and Node and holds a unique id.
* Graph is the owner of all Nodes and Edges.
* A Node saves the Edges it is endpoint of.
* An Edge saves the Nodes that are endpoints.
* Nodes and Edges are not subclassed. The different Node and Edge types are distinguished by the enums NodeType and
  EdgeType. Type specific fields are therefore available for all types, a check when assigning them prohibits faulty
  usage.
* Storage uses the Graph::getNodeHierarchy method, which is not strict about knowing type names beforehand. E.g. if A::B
  is passed in and A doesn't exist so far, then node A gets created as NODE_UNDEFINED with B as it's child.
* The Graph methods addNodeAsPlainCopy and addEdgeAsPlainCopy can be used to create a sub-graph without reference to the
  original, but with the same ids.

review id = 19

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This commit is contained in:
Eberhard Graether
2014-06-30 14:08:01 +02:00
parent 73b74cb618
commit 5ceb7a4b43
28 changed files with 1507 additions and 101 deletions
+71
View File
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#ifndef EDGE_H
#define EDGE_H
#include <memory>
#include <string>
#include "data/graph/Token.h"
class Node;
class Edge: public Token
{
public:
enum EdgeType
{
EDGE_MEMBER,
EDGE_TYPE_OF,
EDGE_RETURN_TYPE_OF,
EDGE_PARAMETER_OF,
EDGE_USAGE,
EDGE_CALL,
EDGE_INHERITANCE
};
enum AccessType
{
ACCESS_PUBLIC,
ACCESS_PROTECTED,
ACCESS_PRIVATE,
ACCESS_NONE
};
Edge(EdgeType type, Node* from, Node* to);
virtual ~Edge();
std::shared_ptr<Edge> createPlainCopy(Node* from, Node* to) const;
EdgeType getType() const;
Node* getFrom() const;
Node* getTo() const;
// Token implementation
virtual bool isNode() const;
virtual bool isEdge() const;
// Additional field accessors for different EdgeTypes.
AccessType getAccess() const;
void setAccess(AccessType access);
// Logging.
std::string getTypeString() const;
std::string getAccessString() const;
std::string getAsString() const;
private:
// Constructor for plain copies.
Edge(Id id, EdgeType type, Node* from, Node* to);
const EdgeType m_type;
Node* const m_from;
Node* const m_to;
// Additional fields for different EdgeTypes.
AccessType m_access;
};
std::ostream& operator<<(std::ostream& ostream, const Edge& edge);
#endif // EDGE_H