logic: Improved graph and code view performance

* added sql index for component_access
* improved policy for expanded code files
* reduced amount of initially expanded code files
* faster DummyEdge creation
* faster DummyNode search by token id
* switched GraphController DummyNodes and DummyEdges to shared_ptr for memory safety
This commit is contained in:
Eberhard Graether
2016-05-21 00:01:46 +02:00
parent 4a6f8cf420
commit 5d2a476813
13 changed files with 335 additions and 346 deletions
+14 -14
View File
@@ -61,38 +61,38 @@ private:
void clear();
void createDummyGraphForTokenIds(const std::vector<Id>& tokenIds, const std::shared_ptr<Graph> graph);
DummyNode createDummyNodeTopDown(Node* node);
std::shared_ptr<DummyNode> createDummyNodeTopDown(Node* node);
void autoExpandActiveNode(const std::vector<Id>& activeTokenIds);
void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
void setNodeActiveRecursive(DummyNode& node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
void removeImplicitChildrenRecursive(DummyNode& node);
bool setNodeVisibilityRecursiveBottomUp(DummyNode& node, bool noActive) const;
void setNodeVisibilityRecursiveTopDown(DummyNode& node, bool parentExpanded) const;
void setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
void removeImplicitChildrenRecursive(DummyNode* node);
bool setNodeVisibilityRecursiveBottomUp(DummyNode* node, bool noActive) const;
void setNodeVisibilityRecursiveTopDown(DummyNode* node, bool parentExpanded) const;
void bundleNodes();
void bundleNodesAndEdgesMatching(std::function<bool(const DummyNode::BundleInfo&)> matcher, size_t count, const std::string& name);
void bundleNodesMatching(std::list<DummyNode*>& nodes, std::function<bool(const DummyNode&)> matcher, const std::string& name);
void bundleNodesMatching(std::list<std::shared_ptr<DummyNode>>& nodes, std::function<bool(const DummyNode*)> matcher, const std::string& name);
void bundleNodesByType();
void layoutNesting();
void layoutNestingRecursive(DummyNode& node) const;
void addExpandToggleNode(DummyNode& node) const;
void layoutToGrid(DummyNode& node) const;
void layoutNestingRecursive(DummyNode* node) const;
void addExpandToggleNode(DummyNode* node) const;
void layoutToGrid(DummyNode* node) const;
void layoutGraph(bool sort = false);
DummyNode* findDummyNodeRecursive(std::vector<DummyNode>& nodes, Id tokenId) const;
DummyNode* findTopLevelDummyNodeRecursive(std::vector<DummyNode>& nodes, Id tokenId) const;
DummyNode* findDummyNodeAccessRecursive(std::vector<DummyNode>& nodes, Id parentId, TokenComponentAccess::AccessType type) const;
DummyNode* getDummyGraphNodeById(Id tokenId) const;
void buildGraph(MessageBase* message);
StorageAccess* m_storageAccess;
std::vector<DummyNode> m_dummyNodes;
std::vector<DummyEdge> m_dummyEdges;
std::vector<std::shared_ptr<DummyNode>> m_dummyNodes;
std::vector<std::shared_ptr<DummyEdge>> m_dummyEdges;
std::map<Id, DummyNode*> m_dummyGraphNodes;
std::vector<Id> m_activeNodeIds;
std::vector<Id> m_activeEdgeIds;