ui: Improvements and fixes in graph layouting
* put nodes with bidirectional aggregations on the left * layout aggregations either horizontal or vertical based on buckets * exceed bucket height if only one element and vertical split * fixed hiding nodes in sublayout showed empty spot
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@@ -71,18 +71,29 @@ void Bucket::preLayout(Vec2i viewSize, bool addVerticalSplit, bool forceVertical
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std::vector<std::vector<DummyNode*>> nodesInCol;
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nodesInCol.push_back({ });
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int heightDiff = 0;
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for (const std::shared_ptr<DummyNode>& node : m_nodes)
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{
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if (y > height)
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if (y > height + heightDiff)
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{
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colHeights.push_back(y - GraphViewStyle::s_gridCellPadding);
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colWidths.push_back(width);
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// keep adding to the same columns if it only contains 1 element, which will end up above the middle split
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if (nodesInCol.back().size() == 1 && m_nodes.size() > 1 && addVerticalSplit | forceVerticalSplit)
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{
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heightDiff = y;
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}
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else
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{
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colHeights.push_back(y - GraphViewStyle::s_gridCellPadding);
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colWidths.push_back(width);
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y = 0;
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x += GraphViewStyle::toGridOffset(width + 45);
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width = 0;
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y = 0;
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x += GraphViewStyle::toGridOffset(width + 45);
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width = 0;
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nodesInCol.push_back({ });
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nodesInCol.push_back({ });
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heightDiff = 0;
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}
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}
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node->position.x = x;
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@@ -92,8 +103,8 @@ void Bucket::preLayout(Vec2i viewSize, bool addVerticalSplit, bool forceVertical
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y += GraphViewStyle::toGridSize(node->size.y) + GraphViewStyle::s_gridCellPadding;
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width = (node->size.x > width ? node->size.x : width);
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m_height = (y > m_height ? y : m_height);
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width = std::max(width, node->size.x());
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m_height = std::max(m_height, y);
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}
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colHeights.push_back(y - GraphViewStyle::s_gridCellPadding);
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@@ -242,28 +253,16 @@ void BucketLayouter::createBuckets(
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addNode(nodes[0]);
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}
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std::vector<const DummyEdge*> remainingEdges;
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for (const std::shared_ptr<DummyEdge>& edge : edges)
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for (std::shared_ptr<DummyEdge> edge : edges)
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{
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remainingEdges.push_back(edge.get());
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}
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size_t i = 0;
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while (remainingEdges.size())
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{
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const DummyEdge* edge = remainingEdges[i];
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std::shared_ptr<DummyNode> owner = findTopMostDummyNodeRecursive(nodes, edge->ownerId, nullptr);
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std::shared_ptr<DummyNode> target = findTopMostDummyNodeRecursive(nodes, edge->targetId, nullptr);
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bool removeEdge = false;
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if (!owner || !target || owner == target)
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bool horizontal = true;
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if (owner && target && owner != target && owner->getsLayouted() && target->getsLayouted())
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{
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removeEdge = true;
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}
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else
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{
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bool horizontal = !owner->bundleInfo.layoutVertical && !target->bundleInfo.layoutVertical;
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horizontal = !owner->bundleInfo.layoutVertical && !target->bundleInfo.layoutVertical;
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if (!horizontal)
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{
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@@ -273,27 +272,18 @@ void BucketLayouter::createBuckets(
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std::swap(owner, target);
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}
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}
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else if (edge->getDirection() == TokenComponentAggregation::DIRECTION_BACKWARD)
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else if (edge->getDirection() == TokenComponentAggregation::DIRECTION_BACKWARD ||
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// put nodes with bidirectional edges on the left
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(edge->getDirection() == TokenComponentAggregation::DIRECTION_NONE &&
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!target->bundleInfo.isReferencing && !target->bundleInfo.isReferenced))
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{
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std::swap(owner, target);
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}
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removeEdge = addNode(owner, target, horizontal);
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horizontal = addNode(owner, target, horizontal);
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}
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if (removeEdge)
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{
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remainingEdges.erase(remainingEdges.begin() + i);
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}
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else
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{
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i++;
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}
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if (i == remainingEdges.size())
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{
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i = 0;
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}
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edge->layoutHorizontal = horizontal;
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}
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}
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@@ -416,7 +406,7 @@ bool BucketLayouter::addNode(std::shared_ptr<DummyNode> owner, std::shared_ptr<D
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}
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else if (ownerBucket && targetBucket)
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{
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return true;
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return ownerBucket->j == targetBucket->j;
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}
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if (ownerBucket)
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@@ -436,7 +426,7 @@ bool BucketLayouter::addNode(std::shared_ptr<DummyNode> owner, std::shared_ptr<D
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bucket->addNode(owner);
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}
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return true;
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return horizontal;
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}
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Bucket* BucketLayouter::getBucket(int i, int j)
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