locig: refresh after edit project
* implemented saving project settings force-refreshes the project if something has changed. * when nothing has changed while editing the project settings, the project is not refreshed anymore. * new project window is cleared now before it is displayed.
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@@ -6,8 +6,9 @@
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class MessageLoadProject: public Message<MessageLoadProject>
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{
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public:
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MessageLoadProject(const std::string& filePath)
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MessageLoadProject(const std::string& filePath, bool forceRefresh)
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: projectSettingsFilePath(filePath)
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, forceRefresh(forceRefresh)
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{
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}
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@@ -18,10 +19,11 @@ public:
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virtual void print(std::ostream& os) const
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{
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os << projectSettingsFilePath;
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os << projectSettingsFilePath << ", forceRefresh: " << std::boolalpha << forceRefresh;
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}
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const std::string projectSettingsFilePath;
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const bool forceRefresh;
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};
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#endif // MESSAGE_LOAD_PROJECT_H
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@@ -1,6 +1,7 @@
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#ifndef UTILITY_H
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#define UTILITY_H
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#include <algorithm>
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#include <deque>
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#include <set>
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#include <time.h>
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@@ -35,6 +36,12 @@ namespace utility
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template<typename T>
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std::vector<std::string> toStrings(const std::vector<T>& d);
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template<typename T>
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bool isPermutation(const std::vector<T>& a, const std::vector<T>& b)
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{
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return std::is_permutation(a.begin(), a.end(), b.begin());
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}
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bool intersectionPoint(Vec2f a1, Vec2f b1, Vec2f a2, Vec2f b2, Vec2f* i);
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size_t digits(size_t n);
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