ui, logic: design for license ui and forcing the user to enter a key on first open

This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
This commit is contained in:
Eberhard Graether
2016-01-18 11:42:31 +01:00
parent 23257a3071
commit 75b102a528
25 changed files with 397 additions and 145 deletions
+6
View File
@@ -9,6 +9,7 @@
#include "Application.h"
#include "includes.h" // defines 'void setup(int argc, char *argv[])'
#include "LicenseChecker.h"
#include "qt/commandline/QtCommandLineParser.h"
#include "qt/window/QtMainWindow.h"
#include "qt/window/QtSplashScreen.h"
@@ -63,8 +64,13 @@ int main(int argc, char *argv[])
QtMainWindow::setWindowSettingsPath(windowSettingsPath);
Application::setAppSettingsPath(appSettingsPath);
LicenseChecker checker;
std::shared_ptr<Application> app = Application::create(version, &viewFactory, &networkFactory);
checker.setApp(app.get());
if (splash)
{
delete splash;