ui, logic: design for license ui and forcing the user to enter a key on first open

This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
This commit is contained in:
Eberhard Graether
2016-01-18 11:42:31 +01:00
parent 23257a3071
commit 75b102a528
25 changed files with 397 additions and 145 deletions
+4 -4
View File
@@ -163,20 +163,20 @@ int ApplicationSettings::getControlsMouseForwardButton() const
std::string ApplicationSettings::getLicenseString() const
{
return getValue<std::string>("application/license/license:", "");
return getValue<std::string>("user/license/license", "");
}
std::string ApplicationSettings::getLicenseCheck() const
{
return getValue<std::string>("application/license/check", "");
return getValue<std::string>("user/license/check", "");
}
void ApplicationSettings::setLicenseString(const std::string& licenseString)
{
setValue<std::string>("application/license/license", licenseString);
setValue<std::string>("user/license/license", licenseString);
}
void ApplicationSettings::setLicenseCheck(const std::string& hash)
{
setValue<std::string>("application/license/check", hash);
setValue<std::string>("user/license/check", hash);
}