ui, logic: design for license ui and forcing the user to enter a key on first open

This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
This commit is contained in:
Eberhard Graether
2016-01-18 11:42:31 +01:00
parent 23257a3071
commit 75b102a528
25 changed files with 397 additions and 145 deletions
+11
View File
@@ -8,6 +8,7 @@ QtMainView::QtMainView()
: m_setTitleFunctor(std::bind(&QtMainView::doSetTitle, this, std::placeholders::_1))
, m_activateWindowFunctor(std::bind(&QtMainView::doActivateWindow, this))
, m_updateRecentProjectMenuFunctor(std::bind(&QtMainView::doUpdateRecentProjectMenu, this))
, m_showLicenseScreenFunctor(std::bind(&QtMainView::doShowLicenseScreen, this))
{
m_window = std::make_shared<QtMainWindow>();
m_window->show();
@@ -86,6 +87,11 @@ void QtMainView::updateRecentProjectMenu()
m_updateRecentProjectMenuFunctor();
}
void QtMainView::showLicenseScreen()
{
m_showLicenseScreenFunctor();
}
void QtMainView::doUpdateRecentProjectMenu()
{
m_window->updateRecentProjectMenu();
@@ -103,3 +109,8 @@ void QtMainView::doActivateWindow()
m_window->raise();
m_window->setFocus(Qt::ActiveWindowFocusReason);
}
void QtMainView::doShowLicenseScreen()
{
m_window->forceEnterLicense();
}