ui, logic: design for license ui and forcing the user to enter a key on first open

This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
This commit is contained in:
Eberhard Graether
2016-01-18 11:42:31 +01:00
parent 23257a3071
commit 75b102a528
25 changed files with 397 additions and 145 deletions
+3
View File
@@ -37,11 +37,13 @@ public:
virtual void setTitle(const std::string& title);
virtual void activateWindow();
virtual void updateRecentProjectMenu();
virtual void showLicenseScreen();
private:
void doSetTitle(const std::string& title);
void doActivateWindow();
void doUpdateRecentProjectMenu();
void doShowLicenseScreen();
std::shared_ptr<QtMainWindow> m_window;
std::vector<View*> m_views;
@@ -49,6 +51,7 @@ private:
QtThreadedFunctor<const std::string&> m_setTitleFunctor;
QtThreadedFunctor<> m_activateWindowFunctor;
QtThreadedFunctor<> m_updateRecentProjectMenuFunctor;
QtThreadedFunctor<> m_showLicenseScreenFunctor;
};
#endif // QT_MAIN_VIEW_H