logic: refactored GraphAccess and GraphController to use single call that returns Graph
This change refactors the GraphController to use the GraphAccess only with a single call that returns a Graph. The Graph contains all information for visually representing the active Token with all parent and child nodes and edges. This reduces coupling of the data and logic tiers.
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@@ -1,19 +1,20 @@
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#ifndef GRAPH_CONTROLLER_H
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#define GRAPH_CONTROLLER_H
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#include <set>
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#include <vector>
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#include "component/controller/Controller.h"
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#include "component/controller/GraphLayouter.h"
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#include "utility/messaging/MessageListener.h"
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#include "utility/messaging/type/MessageActivateToken.h"
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#include "utility/messaging/type/MessageActivateTokens.h"
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#include "component/controller/Controller.h"
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#include "component/controller/GraphLayouter.h"
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struct DummyNode;
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struct DummyEdge;
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class GraphView;
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class GraphAccess;
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class Node;
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class GraphController
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: public Controller
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@@ -29,17 +30,9 @@ private:
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virtual void handleMessage(MessageActivateTokens* message);
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GraphView* getView();
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void createDummyGraph(const Id activeId, const LayoutFunction layoutFunction);
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DummyNode createDummyNode(const Id nodeId);
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Id findTopLevelNode(const Id nodeId);
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DummyNode buildNodeTopDown(const Id nodeId);
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std::vector<DummyNode> createNeighbourNodes(const Id nodeId);
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std::vector<DummyNode> createNeighbourNodes(const DummyNode& node);
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std::vector<DummyEdge> createEdges(const std::vector<DummyNode>& nodes);
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std::set<DummyEdge> getNeighbourEdgesOfNode(const DummyNode& node);
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void createDummyGraphForTokenId(Id tokenId, const GraphLayouter::LayoutFunction layoutFunction);
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DummyNode createDummyNodeTopDown(Node* node, std::vector<DummyEdge>* dummyEdges) const;
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GraphAccess* m_graphAccess;
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};
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