logic: increased performance of bundleEdgesByType for overview
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@@ -1,6 +1,7 @@
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#ifndef GRAPH_CONTROLLER_H
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#define GRAPH_CONTROLLER_H
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#include <list>
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#include <vector>
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#include "utility/messaging/MessageListener.h"
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@@ -69,7 +70,8 @@ private:
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void deactivateNodesRecursive(std::vector<DummyNode>* nodes) const;
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void bundleNodes();
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void bundleNodesMatching(std::function<bool(const DummyNode&)> matcher, size_t count, const std::string& name);
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void bundleNodesAndEdgesMatching(std::function<bool(const DummyNode&)> matcher, size_t count, const std::string& name);
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void bundleNodesMatching(std::list<DummyNode*>& nodes, std::function<bool(const DummyNode&)> matcher, const std::string& name);
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bool isTypeNodeWithSingleAggregation(const DummyNode& node, TokenComponentAggregation::Direction direction) const;
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bool isTypeNodeWithSingleInheritance(const DummyNode& node, bool isBase) const;
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bool isUndefinedNode(const DummyNode& node, bool isUsed) const;
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