logic: source groups for project settings
* project can not have multiple source groups with different types * language of a project is now inferred from source groups * setting global NameHierarchy delimiter of first sourceGroup in project * added project settings migrations for source groups * Add Settings Migration classes (MoveKey, DeleteKey, Lambda) * Update sample projects with migrations * added method to config to retrieve sublevel key names * implemented recursive removing of keys in settings * moved project files out of top level * removed solution parsing code as it is not used anymore fortune cookie message = The secret of getting ahead is getting started.
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@@ -19,6 +19,7 @@
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#include "data/StorageCache.h"
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#include "LicenseChecker.h"
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#include "settings/ApplicationSettings.h"
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#include "settings/ProjectSettings.h"
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#include "settings/ColorScheme.h"
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void Application::createInstance(
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@@ -105,11 +106,6 @@ Application::~Application()
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}
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}
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void Application::addProjectFactoryModule(std::shared_ptr<ProjectFactoryModule> module)
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{
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m_projectFactory.addModule(module);
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}
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const std::shared_ptr<Project> Application::getCurrentProject()
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{
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return m_project;
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@@ -155,10 +151,12 @@ void Application::createAndLoadProject(const FilePath& projectSettingsFilePath)
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m_storageCache->clear();
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m_storageCache->setSubject(nullptr);
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m_project = m_projectFactory.createProject(projectSettingsFilePath, m_storageCache.get(), getDialogView());
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m_project = std::make_shared<Project>(std::make_shared<ProjectSettings>(projectSettingsFilePath), m_storageCache.get());
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if (m_project)
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{
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m_project->load();
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if (m_hasGUI)
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{
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updateTitle();
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