logic: source groups for project settings
* project can not have multiple source groups with different types * language of a project is now inferred from source groups * setting global NameHierarchy delimiter of first sourceGroup in project * added project settings migrations for source groups * Add Settings Migration classes (MoveKey, DeleteKey, Lambda) * Update sample projects with migrations * added method to config to retrieve sublevel key names * implemented recursive removing of keys in settings * moved project files out of top level * removed solution parsing code as it is not used anymore fortune cookie message = The secret of getting ahead is getting started.
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#include "project/SourceGroup.h"
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SourceGroup::~SourceGroup()
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{
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}
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LanguageType SourceGroup::getLanguage() const
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{
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return getLanguageTypeForSourceGroupType(getType());
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}
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bool SourceGroup::prepareRefresh()
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{
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return true;
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}
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bool SourceGroup::prepareIndexing()
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{
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return true;
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}
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void SourceGroup::fetchSourceFilePathsToIndex(const std::set<FilePath>& staticSourceFilePaths)
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{
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for (const FilePath& sourceFilePath: m_allSourceFilePaths)
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{
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if (staticSourceFilePaths.find(sourceFilePath) == staticSourceFilePaths.end())
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{
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m_sourceFilePathsToIndex.insert(sourceFilePath);
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}
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}
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}
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std::set<FilePath> SourceGroup::getAllSourceFilePaths() const
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{
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return m_allSourceFilePaths;
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}
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std::set<FilePath> SourceGroup::getSourceFilePathsToIndex() const
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{
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return m_sourceFilePathsToIndex;
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}
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