logic: source groups for project settings

* project can not have multiple source groups with different types
* language of a project is now inferred from source groups
* setting global NameHierarchy delimiter of first sourceGroup in project
* added project settings migrations for source groups
* Add Settings Migration classes (MoveKey, DeleteKey, Lambda)
* Update sample projects with migrations
* added method to config to retrieve sublevel key names
* implemented recursive removing of keys in settings
* moved project files out of top level
* removed solution parsing code as it is not used anymore

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This commit is contained in:
malte_langkabel
2017-03-31 16:11:37 +02:00
parent 25f3c4666a
commit 7b30ac18de
133 changed files with 2545 additions and 3386 deletions
+38
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#ifndef SOURCE_GROUP_H
#define SOURCE_GROUP_H
#include <memory>
#include <set>
#include <vector>
#include "utility/file/FilePath.h"
#include "settings/LanguageType.h"
#include "settings/SourceGroupType.h"
class IndexerCommand;
class SourceGroup
{
public:
virtual ~SourceGroup();
virtual SourceGroupType getType() const = 0;
LanguageType getLanguage() const;
virtual bool prepareRefresh();
virtual bool prepareIndexing();
virtual void fetchAllSourceFilePaths() = 0;
void fetchSourceFilePathsToIndex(const std::set<FilePath>& staticSourceFilePaths);
std::set<FilePath> getAllSourceFilePaths() const;
std::set<FilePath> getSourceFilePathsToIndex() const;
virtual std::vector<std::shared_ptr<IndexerCommand>> getIndexerCommands(const bool fullRefresh) = 0;
protected:
std::set<FilePath> m_allSourceFilePaths;
std::set<FilePath> m_sourceFilePathsToIndex;
};
#endif // SOURCE_GROUP_H