ui/data: cleaned up UI and parsing
* HOT FIX: typename not always correctly split to name hierarchy * show node main if available as first active token after parsing * show all contents of namespaces if searched for * added missing enum type and enum value usages * added inheritance for structs * removed MessageActivateToken and replaced it with MessageActivateTokens * activating correct nodes for clicks in GraphView and CodeView * no graph change when clicking an edge, but highlighting the edge instead * only show active nodes without connections when multiple are activated * fixed snippet sorting to put file that contains declarations on top * set sizeHints on CodeView and SearchView to increase their initial size fortune cookie message = Das Leben wird eine positive Wendung nehmen.
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@@ -88,6 +88,9 @@ Storage.cpp INFO: enum field: VALUE <file.cpp 1:1 1:1>
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Storage.cpp INFO: class: ClassA <file.cpp 1:0 1:0>
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Storage.cpp INFO: class: ClassB <file.cpp 1:0 1:0>
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Storage.cpp INFO: inheritance: ClassB : ClassA <file.cpp 1:5 1:5>
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Storage.cpp INFO: struct: StructA <file.cpp 1:0 1:0>
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Storage.cpp INFO: struct: StructB <file.cpp 1:0 1:0>
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Storage.cpp INFO: inheritance: StructB : StructA <file.cpp 1:5 1:5>
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Storage.cpp INFO: function: isTrue <file.cpp 1:0 1:0>
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Storage.cpp INFO: function: func <file.cpp 1:0 1:0>
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Storage.cpp INFO: call: isTrue -> func <file.cpp 1:9 1:9>
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