logic: solution parsing refactor

Refactored solution parser handling to make it more generic
Also includes new parser (wip)
This commit is contained in:
Manuel Dobusch
2016-03-23 17:06:40 +01:00
parent bac394381c
commit 82db193c78
26 changed files with 1236 additions and 442 deletions
@@ -8,8 +8,11 @@
#include "qt/window/project_wizzard/QtProjectWizzardWindow.h"
#include "utility/ResourcePaths.h"
QtProjectWizzardContentSelect::QtProjectWizzardContentSelect(ProjectSettings* settings, QtProjectWizzardWindow* window)
#include "utility/solution/SolutionParserManager.h"
QtProjectWizzardContentSelect::QtProjectWizzardContentSelect(ProjectSettings* settings, QtProjectWizzardWindow* window, std::weak_ptr<SolutionParserManager> solutionParserManager)
: QtProjectWizzardContent(settings, window)
, m_solutionParserManager(solutionParserManager)
{
}
@@ -67,6 +70,14 @@ void QtProjectWizzardContentSelect::populateWindow(QGridLayout* layout)
QToolButton* c = createProjectButton(
"from Compilation\nDatabase", (ResourcePaths::getGuiPath() + "icon/project_cdb_256_256.png").c_str());
m_solutionDescription.push_back("Create a new Coati project by defining what files will be analyzed and header search paths.");
m_solutionDescription.push_back("Create a new project from an existing Visual Studio Solution file.");
m_solutionDescription.push_back("Create a project from an existing Compilation Database. Compilation Databases can be created from "
"cmake projects. Have a look at the "
"<a href=\"https://staging.coati.io/documentation/#CreateAProjectFromCompilationDatabase\">"
"documentation</a> to find out more.");
m_buttons = new QButtonGroup(this);
m_buttons->addButton(a);
m_buttons->addButton(b);
@@ -76,10 +87,39 @@ void QtProjectWizzardContentSelect::populateWindow(QGridLayout* layout)
m_buttons->setId(b, PROJECT_VS);
m_buttons->setId(c, PROJECT_CDB);
QHBoxLayout* hlayout = new QHBoxLayout();
hlayout->addWidget(a);
hlayout->addWidget(b);
hlayout->addWidget(c);
unsigned int runningId = 3;
std::shared_ptr<SolutionParserManager> manager = m_solutionParserManager.lock();
if (manager != NULL)
{
for (unsigned int i = 0; i < manager->getParserCount(); i++)
{
std::string name = manager->getParserName(i);
QToolButton* button = createProjectButton(name.c_str(),
(ResourcePaths::getGuiPath() + "icon/project_vs_256_256.png").c_str());
m_buttons->addButton(button);
m_solutionDescription.push_back(manager->getParserDescription(i));
hlayout->addWidget(button);
m_buttons->setId(button, runningId);
runningId++;
}
}
connect(m_buttons, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
[this](int id)
{
switch (id)
/*switch (id)
{
case 0: m_description->setText(
"Create a new Coati project by defining what files will be analyzed and header search paths."
@@ -93,17 +133,15 @@ void QtProjectWizzardContentSelect::populateWindow(QGridLayout* layout)
"<a href=\"https://staging.coati.io/documentation/#CreateAProjectFromCompilationDatabase\">"
"documentation</a> to find out more."
); break;
}
}*/
m_description->setText(m_solutionDescription[id].c_str());
m_window->setNextEnabled(true);
}
);
QHBoxLayout* hlayout = new QHBoxLayout();
hlayout->addWidget(a);
hlayout->addWidget(b);
hlayout->addWidget(c);
QFrame* container = new QFrame();
container->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
@@ -141,9 +179,12 @@ void QtProjectWizzardContentSelect::save()
case 0: type = PROJECT_EMPTY; break;
case 1: type = PROJECT_VS; break;
case 2: type = PROJECT_CDB; break;
default: type = PROJECT_VS; break; // use vs for "standard" solutions TODO: change name of enum to reflect this is the default type
}
emit selected(type);
// emit selected(m_buttons->checkedId());
}
bool QtProjectWizzardContentSelect::check()