build: Added portable Windows build
* implemented detecting if Sourcetrail runs as installed version by checking if user folder exists next to exe * removed "deploy"-flag mechanism for windows builds * moved code to set the app path for windows builds to includesWindows.h * implemented functions in setup bash script to copy dlls * bash functions for installer and portable packaging
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@@ -6,53 +6,9 @@ std::string AppPath::m_appPath = "";
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std::string AppPath::getAppPath()
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{
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if (m_appPath.length() <= 0)
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{
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setupAppPath();
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}
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return m_appPath;
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}
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void AppPath::setupAppPath()
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{
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#ifdef _WIN32
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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std::wstring wPath(path);
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m_appPath = std::string(wPath.begin(), wPath.end());
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size_t pos = m_appPath.find_last_of("/");
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if (pos == std::string::npos)
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{
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pos = m_appPath.find_last_of("\\");
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}
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if (pos != std::string::npos)
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{
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m_appPath = m_appPath.substr(0, pos + 1);
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}
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#elif _WIN64
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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std::wstring wPath(path);
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m_appPath = std::string(wPath.begin(), wPath.end());
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size_t pos = m_appPath.find_last_of("/");
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if (pos == std::string::npos)
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{
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pos = m_appPath.find_last_of("\\");
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}
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if (pos != std::string::npos)
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{
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m_appPath = m_appPath.substr(0, pos + 1);
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}
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#endif // WINDOWS
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}
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bool AppPath::setAppPath(std::string path)
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{
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if(!path.empty())
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@@ -7,11 +7,7 @@
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#elif _WIN64
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#endif // WINDOWS
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#endif // _WIN32
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class AppPath
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{
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@@ -20,8 +16,6 @@ public:
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static bool setAppPath(std::string path);
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private:
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static void setupAppPath();
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static std::string m_appPath;
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};
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@@ -1,7 +1,6 @@
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add_files(
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LIB_GUI_FILES
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platform_includes/deploy.h
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platform_includes/includesLinux.h
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platform_includes/includesMac.h
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platform_includes/includesWindows.h
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@@ -1 +0,0 @@
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// #define DEPLOY
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@@ -8,35 +8,54 @@
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#include "vld.h"
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#include "utility/file/FileSystem.h"
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#include "utility/AppPath.h"
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#include "utility/ResourcePaths.h"
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#include "utility/UserPaths.h"
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#include "utility/utility.h"
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#include "platform_includes/deploy.h"
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void setupPlatform(int argc, char *argv[])
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{
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}
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void setupApp(int argc, char *argv[])
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{
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#ifdef DEPLOY
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std::string path = std::getenv("APPDATA");
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path += "/../local/Coati Software/";
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if (utility::getApplicationArchitectureType() == APPLICATION_ARCHITECTURE_X86_64)
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{
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path += "Sourcetrail 64-bit/";
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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const std::wstring wPath(path);
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std::string appPath = std::string(wPath.begin(), wPath.end());
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size_t pos = appPath.find_last_of("/");
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if (pos == std::string::npos)
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{
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pos = appPath.find_last_of("\\");
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}
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if (pos != std::string::npos)
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{
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appPath = appPath.substr(0, pos + 1);
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}
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AppPath::setAppPath(FilePath(appPath).str());
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}
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else
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{
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path += "Sourcetrail/";
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FilePath userDataPath(AppPath::getAppPath() + "user/");
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if (!userDataPath.exists())
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{
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userDataPath = FilePath(std::string(std::getenv("APPDATA")) + "/../local/Coati Software/");
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if (utility::getApplicationArchitectureType() == APPLICATION_ARCHITECTURE_X86_64)
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{
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userDataPath.concatenate(FilePath("Sourcetrail 64-bit/"));
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}
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else
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{
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userDataPath.concatenate(FilePath("Sourcetrail/"));
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}
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userDataPath.makeCanonical();
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}
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UserPaths::setUserDataPath(userDataPath);
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}
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UserPaths::setUserDataPath(FilePath(path));
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#else
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std::string path = QDir::currentPath().toStdString();
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path += "/user/";
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UserPaths::setUserDataPath(FilePath(path));
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#endif
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// This "copyFile" method does nothing if the copy destination already exist
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FileSystem::copyFile(ResourcePaths::getFallbackPath().concatenate(FilePath("ApplicationSettings.xml")), UserPaths::getAppSettingsPath());
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