logic: file paths
Changed relative file paths for resources to absolute paths to ensure functionality of shortcuts and file associations on windows platform
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@@ -0,0 +1,54 @@
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#include "AppPath.h"
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#include <string>
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std::string AppPath::m_appPath = "";
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std::string AppPath::getAppPath()
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{
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if (m_appPath.length() <= 0)
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{
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setupAppPath();
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}
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return m_appPath;
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}
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void AppPath::setupAppPath()
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{
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#ifdef _WIN32
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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std::wstring wPath(path);
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m_appPath = std::string(wPath.begin(), wPath.end());
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size_t pos = m_appPath.find_last_of("/");
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if (pos == std::string::npos)
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{
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pos = m_appPath.find_last_of("\\");
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}
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if (pos != std::string::npos)
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{
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m_appPath = m_appPath.substr(0, pos + 1);
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}
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#elif _WIN64
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HMODULE hModule = GetModuleHandleW(NULL);
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(hModule, path, MAX_PATH);
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std::wstring wPath(path);
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m_appPath = std::string(wPath.begin(), wPath.end());
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size_t pos = m_appPath.find_last_of("/");
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if (pos == std::string::npos)
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{
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pos = m_appPath.find_last_of("\\");
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}
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if (pos != std::string::npos)
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{
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m_appPath = m_appPath.substr(0, pos + 1);
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}
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#endif // WINDOWS
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}
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@@ -0,0 +1,30 @@
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#ifndef APP_PATH_H
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#define APP_PATH_H
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#include <string>
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// #include "src\lib_gui\includes.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#elif _WIN64
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#endif // WINDOWS
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class AppPath
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{
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public:
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static std::string getAppPath();
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private:
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static void setupAppPath();
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static std::string m_appPath;
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};
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#endif // APP_PATH_H
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@@ -0,0 +1,22 @@
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#include "ResourcePaths.h"
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#include "AppPath.h"
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std::string ResourcePaths::m_colorSchemesPath = AppPath::getAppPath() + "data/color_schemes/";
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std::string ResourcePaths::m_fontsPath = AppPath::getAppPath() + "data/fonts/";
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std::string ResourcePaths::m_guiPath = AppPath::getAppPath() + "data/gui/";
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std::string ResourcePaths::getColorSchemesPath()
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{
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return m_colorSchemesPath;
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}
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std::string ResourcePaths::getFontsPath()
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{
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return m_fontsPath;
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}
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std::string ResourcePaths::getGuiPath()
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{
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return m_guiPath;
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}
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@@ -0,0 +1,19 @@
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#ifndef RESOURCE_PATHS_H
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#define RESOURCE_PATHS_H
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#include <string>
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class ResourcePaths
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{
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public:
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static std::string getColorSchemesPath();
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static std::string getFontsPath();
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static std::string getGuiPath();
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private:
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static std::string m_colorSchemesPath;
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static std::string m_fontsPath;
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static std::string m_guiPath;
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};
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#endif // RESOURCE_PATHS_H
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