logic: Added Non-Commercial Use option and removed trial mode
* Added non-commercial use option to enter license window * Show enter license window on first start and force license selection * Added ApplicationSettings migration that removed private/academic license and switches user to non-commercial mode * Added commandline option to choose non-commercial use and provide better hints to license selection * Removed trial mode fortune cookie message = A secret admirer will soon send you a sign of affection.
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+32
-33
@@ -98,7 +98,7 @@ LicenseChecker::LicenseState LicenseChecker::checkCurrentLicense() const
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return checkLicense(license);
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}
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LicenseChecker::LicenseState LicenseChecker::checkLicenseString(const std::string licenseString) const
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LicenseChecker::LicenseState LicenseChecker::checkLicenseString(const std::string& licenseString) const
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{
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if (licenseString.size() == 0)
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{
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@@ -145,42 +145,41 @@ MessageEnteredLicense::LicenseType LicenseChecker::getCurrentLicenseType() const
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return MessageEnteredLicense::LICENSE_COMMERCIAL;
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}
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MessageEnteredLicense::LicenseType LicenseChecker::getLicenseType(const std::string& licenseString) const
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{
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if (licenseString.size() == 0)
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{
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return MessageEnteredLicense::LICENSE_NONE;
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}
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License license;
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bool isLoaded = license.loadFromString(licenseString);
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if (!isLoaded)
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{
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return MessageEnteredLicense::LICENSE_NONE;
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}
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LicenseState state = checkLicense(license);
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if (state != LICENSE_VALID)
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{
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return MessageEnteredLicense::LICENSE_NONE;
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}
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else if (license.isTestLicense())
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{
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return MessageEnteredLicense::LICENSE_TEST;
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}
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else if (license.isNonCommercialLicenseType())
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{
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return MessageEnteredLicense::LICENSE_NON_COMMERCIAL;
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}
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return MessageEnteredLicense::LICENSE_COMMERCIAL;
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}
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LicenseChecker::LicenseChecker()
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: m_forcedLicenseEntering(false)
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{
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}
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void LicenseChecker::handleMessage(MessageDispatchWhenLicenseValid* message)
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{
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LicenseState state = checkCurrentLicense();
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if (state == LICENSE_VALID)
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{
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message->content->dispatch();
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}
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else
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{
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m_pendingMessage = message->content;
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if (!m_forcedLicenseEntering)
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{
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m_forcedLicenseEntering = true;
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MessageForceEnterLicense(state == LICENSE_EXPIRED).dispatch();
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}
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}
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}
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void LicenseChecker::handleMessage(MessageEnteredLicense* message)
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{
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m_forcedLicenseEntering = false;
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if (m_pendingMessage)
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{
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m_pendingMessage->dispatch();
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m_pendingMessage.reset();
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}
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}
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LicenseChecker::LicenseState LicenseChecker::checkLicense(License& license) const
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{
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if (license.isExpired())
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