data: removed storing commandline for errors
* reason: commandline string may be large (7GB for 20k errors in the UnrealEngine)
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@@ -49,8 +49,8 @@ public:
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virtual void recordQualifierLocation(
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const NameHierarchy& qualifierName, const ParseLocation& location) = 0;
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void recordError(const ParseLocation& location, const std::string& message, const std::string& commandline,
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bool fatal, bool indexed);
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void recordError(
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const ParseLocation& location, const std::string& message, bool fatal, bool indexed);
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virtual void recordLocalSymbol(const std::string& name, const ParseLocation& location) = 0;
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virtual void recordFile(const FileInfo& fileInfo) = 0;
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@@ -59,8 +59,8 @@ public:
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bool hasFatalErrors() const;
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protected:
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virtual void doRecordError(const ParseLocation& location, const std::string& message, const std::string& commandline,
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bool fatal, bool indexed) = 0;
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virtual void doRecordError(
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const ParseLocation& location, const std::string& message, bool fatal, bool indexed) = 0;
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bool m_hasFatalErrors;
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};
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