data: removed storing commandline for errors
* reason: commandline string may be large (7GB for 20k errors in the UnrealEngine)
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@@ -44,8 +44,8 @@ public:
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virtual void recordComment(const ParseLocation& location) override;
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private:
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virtual void doRecordError(const ParseLocation& location, const std::string& message, const std::string& commandline,
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bool fatal, bool indexed) override;
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virtual void doRecordError(
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const ParseLocation& location, const std::string& message, bool fatal, bool indexed) override;
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NodeType symbolKindToNodeType(SymbolKind symbolType) const;
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Edge::EdgeType referenceKindToEdgeType(ReferenceKind referenceKind) const;
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@@ -60,7 +60,7 @@ private:
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void addSourceLocation(Id elementId, const ParseLocation& location, int type);
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void addComponentAccess(Id nodeId , int type);
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void addCommentLocation(const ParseLocation& location);
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void addError(const std::string& message, const std::string& commandline, bool fatal, bool indexed,
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void addError(const std::string& message, bool fatal, bool indexed,
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const ParseLocation& location);
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std::shared_ptr<IntermediateStorage> m_storage;
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