data: removed storing commandline for errors
* reason: commandline string may be large (7GB for 20k errors in the UnrealEngine)
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@@ -162,8 +162,11 @@ public:
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std::vector<std::string> imports;
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private:
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virtual void doRecordError(const ParseLocation& location, const std::string& message, const std::string& commandline,
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bool fatal, bool indexed) override
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virtual void doRecordError(
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const ParseLocation& location,
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const std::string& message,
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bool fatal,
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bool indexed) override
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{
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errors.push_back(addLocationSuffix(message, location));
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}
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