logic: Refactored namespace activation
* show namespace name in search view when activated * show namespace definitions in code view when activated * no children in namespace * no implicit nodes in overview or namespace * Show a maximum of 10 open snippets * Fixed bug causing nodes in GraphView to be stacked at 0,0
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@@ -63,11 +63,10 @@ private:
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void autoExpandActiveNode(const std::vector<Id>& activeTokenIds);
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void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
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void setNodeActiveRecursive(DummyNode& node, const std::vector<Id>& activeTokenIds) const;
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void setNodeActiveRecursive(DummyNode& node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
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void removeImplicitAndUndefinedChildrenRecursive(DummyNode& node);
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bool setNodeVisibilityRecursiveBottomUp(DummyNode& node, bool noActive) const;
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void setNodeVisibilityRecursiveTopDown(DummyNode& node, bool parentExpanded) const;
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void deactivateNodesRecursive(std::vector<DummyNode>* nodes) const;
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void bundleNodes();
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void bundleNodesAndEdgesMatching(std::function<bool(const DummyNode&)> matcher, size_t count, const std::string& name);
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