data: added HierarchyCache for storing member relationships

This change introduces the HierarchyCache that caches the member relationships of nodes in memory for faster graph
retrieval. Storing these relationships allows for retrieving nodes and edges as lists from the SqliteStorage at once
which results in a 10 fold speed improvement.
This commit is contained in:
Eberhard Graether
2015-09-24 12:43:49 +02:00
parent 5c06dedf7c
commit 97e49d9b3f
7 changed files with 339 additions and 158 deletions
+133
View File
@@ -0,0 +1,133 @@
#include "data/HierarchyCache.h"
HierarchyCache::HierarchyNode::HierarchyNode(Id nodeId)
: m_nodeId(nodeId)
, m_edgeId(0)
, m_parent(nullptr)
, m_isVisible(true)
{
}
Id HierarchyCache::HierarchyNode::getNodeId() const
{
return m_nodeId;
}
Id HierarchyCache::HierarchyNode::getEdgeId() const
{
return m_edgeId;
}
void HierarchyCache::HierarchyNode::setEdgeId(Id edgeId)
{
m_edgeId = edgeId;
}
HierarchyCache::HierarchyNode* HierarchyCache::HierarchyNode::getParent() const
{
return m_parent;
}
void HierarchyCache::HierarchyNode::setParent(HierarchyNode* parent)
{
m_parent = parent;
}
void HierarchyCache::HierarchyNode::addChild(HierarchyNode* child)
{
m_children.push_back(child);
}
const std::vector<HierarchyCache::HierarchyNode*>& HierarchyCache::HierarchyNode::getChildren() const
{
return m_children;
}
void HierarchyCache::HierarchyNode::addChildIdsRecursive(std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const
{
for (const HierarchyNode* child : m_children)
{
nodeIds->push_back(child->getNodeId());
edgeIds->push_back(child->getEdgeId());
child->addChildIdsRecursive(nodeIds, edgeIds);
}
}
bool HierarchyCache::HierarchyNode::isVisible() const
{
return m_isVisible;
}
void HierarchyCache::HierarchyNode::setIsVisible(bool isVisible)
{
m_isVisible = isVisible;
}
void HierarchyCache::clear()
{
m_nodes.clear();
}
void HierarchyCache::createConnection(Id edgeId, Id fromId, Id toId, bool fromVisible)
{
HierarchyNode* from = createNode(fromId);
HierarchyNode* to = createNode(toId);
from->addChild(to);
to->setParent(from);
to->setEdgeId(edgeId);
from->setIsVisible(fromVisible);
}
Id HierarchyCache::getLastVisibleParentNodeId(Id nodeId) const
{
HierarchyNode* node = nullptr;
HierarchyNode* parent = getNode(nodeId);
while (parent && parent->isVisible())
{
node = parent;
parent = node->getParent();
nodeId = node->getNodeId();
}
return nodeId;
}
void HierarchyCache::addAllChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const
{
HierarchyNode* node = getNode(nodeId);
if (node)
{
node->addChildIdsRecursive(nodeIds, edgeIds);
}
}
HierarchyCache::HierarchyNode* HierarchyCache::getNode(Id nodeId) const
{
std::map<Id, std::shared_ptr<HierarchyNode>>::const_iterator it = m_nodes.find(nodeId);
if (it != m_nodes.end())
{
return it->second.get();
}
return nullptr;
}
HierarchyCache::HierarchyNode* HierarchyCache::createNode(Id nodeId)
{
std::map<Id, std::shared_ptr<HierarchyNode>>::iterator it = m_nodes.find(nodeId);
if (it == m_nodes.end())
{
it = m_nodes.emplace(nodeId, std::make_shared<HierarchyNode>(nodeId)).first;
}
return it->second.get();
}