logic: rewrote messages handling token activation for correct restoring on undo
* saving search query to undo stack with MessageSearch * saving node and edge with name to undo stack with MessageActivateNode and MessageActivateEdge * added FeatureController that handels distribution of MessageActivateTokens * clearing views when refreshing or changing project * clearing undo stack when changing project * added StorageCache derived from StorageAccessProxy
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@@ -22,6 +22,8 @@ public:
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virtual ~StorageAccess();
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virtual Id getIdForNodeWithName(const std::string& name) const = 0;
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virtual Id getIdForEdgeWithName(const std::string& name) const = 0;
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virtual std::string getNameForNodeWithId(Id id) const = 0;
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virtual Node::NodeType getNodeTypeForNodeWithId(Id id) const = 0;
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virtual std::vector<SearchMatch> getAutocompletionMatches(
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@@ -30,10 +32,11 @@ public:
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virtual std::shared_ptr<Graph> getGraphForActiveTokenIds(const std::vector<Id>& tokenIds) const = 0;
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virtual std::vector<Id> getActiveTokenIdsForId(Id tokenId, Id* declarationId) const = 0;
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virtual std::vector<Id> getActiveTokenIdsForLocationId(Id locationId) const = 0;
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virtual Id getActiveNodeIdForLocationId(Id locationId) const = 0;
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virtual std::vector<Id> getTokenIdsForQuery(std::string query) const = 0;
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virtual Id getTokenIdForFileNode(const FilePath& filePath) const = 0;
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virtual std::vector<Id> getTokenIdsForAggregationEdge(Id aggregationId) const = 0;
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virtual TokenLocationCollection getTokenLocationsForTokenIds(const std::vector<Id>& tokenIds) const = 0;
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virtual std::shared_ptr<TokenLocationFile> getTokenLocationsForFile(const std::string& filePath) const = 0;
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