UI: GraphLayouting
Implemented graph layouting, hybrid approach using spectral and force based layouting fortune cookie message = Giving credit where it's due ensures loyalty to you.
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#include "QtGraphPostprocessor.h"
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void QtGraphPostprocessor::doPostprocessing(std::list<std::shared_ptr<QtGraphNode>>& nodes)
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{
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unsigned int atomarGridSize = 20;
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resizeNodes(nodes, atomarGridSize);
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if(nodes.size() < 2)
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{
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LOG_WARNING_STREAM(<< "Skipping postprocessing, need at least 2 nodes but got " << nodes.size());
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return;
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}
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// determine center of mass (CoD) which is used to get outliers closer to the rest of the graph
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int divisor = 999999;
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int maxNodeSize = 0;
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Vec2i centerOfMass(0, 0);
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float totalMass = 0.0f;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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{
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if((*it)->getSize().x < divisor)
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{
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divisor = (*it)->getSize().x;
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}
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if((*it)->getSize().y < divisor)
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{
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divisor = (*it)->getSize().y;
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}
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if((*it)->getSize().x > maxNodeSize)
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{
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maxNodeSize = (*it)->getSize().x;
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}
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else if((*it)->getSize().y > maxNodeSize)
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{
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maxNodeSize = (*it)->getSize().y;
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}
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float nodeMass = (*it)->getSize().getLengthSquared();
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centerOfMass += (*it)->getPosition() * nodeMass;
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totalMass += nodeMass;
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}
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centerOfMass /= totalMass;
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divisor = std::min(divisor, (int)atomarGridSize);
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resolveOutliers(nodes, centerOfMass);
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MatrixDynamicBase<unsigned int> heatMap = buildHeatMap(nodes, divisor, maxNodeSize);
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resolveOverlap(nodes, heatMap, divisor);
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}
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void QtGraphPostprocessor::resolveOutliers(std::list<std::shared_ptr<QtGraphNode>>& nodes, const Vec2i& centerPoint)
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{
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float maxDist = 0.0f;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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{
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Vec2i pos = (*it)->getPosition();
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Vec2i toCenterOfMass = centerPoint - pos;
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if(toCenterOfMass.getLength() > maxDist)
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{
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maxDist = toCenterOfMass.getLength();
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}
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}
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it = nodes.begin();
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for(it; it != nodes.end(); it++)
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{
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Vec2i pos = (*it)->getPosition();
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Vec2i toCenterOfMass = centerPoint - pos;
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float dist = toCenterOfMass.getLength();
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float distFactor = std::sqrt(dist/maxDist); // causes far away nodes to be effected stronger than nodes that are already close to the center
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(*it)->setPosition(pos + toCenterOfMass * distFactor);
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}
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}
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MatrixDynamicBase<unsigned int> QtGraphPostprocessor::buildHeatMap(const std::list<std::shared_ptr<QtGraphNode>>& nodes, const int atomarNodeSize, const int maxNodeSize)
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{
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int heatMapWidth = maxNodeSize * nodes.size() / atomarNodeSize;
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int heatMapHeight = heatMapWidth;
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MatrixDynamicBase<unsigned int> heatMap(heatMapWidth, heatMapHeight);
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std::list<std::shared_ptr<QtGraphNode>>::const_iterator it = nodes.cbegin();
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for(it; it != nodes.end(); it++)
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{
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int left = (*it)->getPosition().x / atomarNodeSize + heatMapWidth/2;
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int up = (*it)->getPosition().y / atomarNodeSize + heatMapHeight/2;
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int width = (*it)->getSize().x / atomarNodeSize;
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int height = (*it)->getSize().y / atomarNodeSize;
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if(left + width > heatMapWidth || left < 0)
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continue;
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if(up + height > heatMapHeight || up < 0)
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continue;
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for(unsigned int i = 0; i < width; i++)
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{
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for(unsigned int j = 0; j < height; j++)
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{
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unsigned int x = left + i;
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unsigned int y = up + j;
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unsigned int value = heatMap.getValue(x, y);
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heatMap.setValue(x, y, value+1);
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}
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}
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}
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return heatMap;
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}
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void QtGraphPostprocessor::resolveOverlap(std::list<std::shared_ptr<QtGraphNode>>& nodes, MatrixDynamicBase<unsigned int>& heatMap, const int divisor)
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{
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int heatMapWidth = heatMap.getColumnsCount();
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int heatMapHeight = heatMap.getRowsCount();
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bool overlap = true;
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int iterationCount = 0;
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int maxIterations = 10;
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while(overlap && iterationCount < maxIterations)
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{
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overlap = false;
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iterationCount++;
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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{
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Vec2i nodePos((*it)->getPosition().x / divisor + heatMapWidth/2,
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(*it)->getPosition().y / divisor + heatMapHeight/2);
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Vec2i nodeSize((*it)->getSize().x / divisor,
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(*it)->getSize().y / divisor);
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if(nodePos.x + nodeSize.x > heatMapWidth || nodePos.x < 0)
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continue;
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if(nodePos.y + nodeSize.y > heatMapHeight || nodePos.y < 0)
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continue;
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Vec2f grad(0.0f, 0.0f);
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if(getHeatmapGradient(grad, heatMap, nodePos, nodeSize))
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{
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overlap = true;
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}
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// handle overlap with no gradient
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// e.g. when a node lies completely on top of another
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float gradLength = grad.getLength();
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if(grad.getLengthSquared() <= 0.000001f)
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{
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int val = heatMap.getValue(nodePos.x, nodePos.y);
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if(val > 1)
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{
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grad = (*it)->getPosition();
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grad.normalize();
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grad *= -1.0f;
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}
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}
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// remove node temporarily from heat map, it will be re-added at the new position later on
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modifyHeatmapArea(heatMap, nodePos, nodeSize, -1);
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// move node to new position
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int xOffset = grad.x * divisor;
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int yOffset = grad.y * divisor;
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// prevent the graph from "exploding" again...
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if(xOffset > divisor)
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xOffset = divisor;
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else if(xOffset < -divisor)
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xOffset = -divisor;
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if(yOffset > divisor)
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yOffset = divisor;
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else if(yOffset < -divisor)
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yOffset = -divisor;
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Vec2i pos = (*it)->getPosition();
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pos += Vec2i(xOffset, yOffset);
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// grid allignment
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pos.x = (pos.x / divisor) * divisor;
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pos.y = (pos.y / divisor) * divisor;
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(*it)->setPosition(pos);
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// re-add node to heat map at new position
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nodePos.x = (*it)->getPosition().x / divisor + heatMapWidth/2;
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nodePos.y = (*it)->getPosition().y / divisor + heatMapHeight/2;
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modifyHeatmapArea(heatMap, nodePos, nodeSize, 1);
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}
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}
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}
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void QtGraphPostprocessor::modifyHeatmapArea(MatrixDynamicBase<unsigned int>& heatMap, const Vec2i& leftUpperCorner, const Vec2i& size, const int modifier)
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{
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bool wentOutOfRange = false;
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for(unsigned int i = 0; i < size.x; i++)
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{
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for(unsigned int j = 0; j < size.y; j++)
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{
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int x = leftUpperCorner.x + i;
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int y = leftUpperCorner.y + j;
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if(x < 0 || x > heatMap.getColumnsCount()-1)
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{
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wentOutOfRange = true;
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continue;
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}
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if(y < 0 || y > heatMap.getRowsCount()-1)
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{
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wentOutOfRange = true;
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continue;
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}
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unsigned int value = heatMap.getValue(x, y);
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heatMap.setValue(x, y, value+modifier);
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if(wentOutOfRange == true)
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{
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LOG_WARNING("Left matrix range while trying to modify values.");
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}
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}
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}
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}
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bool QtGraphPostprocessor::getHeatmapGradient(Vec2f& outGradient, const MatrixDynamicBase<unsigned int>& heatMap, const Vec2i& leftUpperCorner, const Vec2i& size)
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{
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bool overlap = false;
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for(unsigned int i = 0; i < size.x; i++)
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{
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for(unsigned int j = 0; j < size.y; j++)
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{
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int x = leftUpperCorner.x + i;
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int y = leftUpperCorner.y + j;
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// if x and y lie directly at the border not all 4 neighbours can be checked
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if(x < 1 || x > heatMap.getColumnsCount()-2)
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continue;
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if(y < 1 || y > heatMap.getRowsCount()-2)
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continue;
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float val = heatMap.getValue(x, y);
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float xP1 = heatMap.getValue(x+1, y);
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float xM1 = heatMap.getValue(x-1, y);
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float yP1 = heatMap.getValue(x, y+1);
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float yM1 = heatMap.getValue(x, y-1);
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xP1 = std::sqrtf(xP1);
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xM1 = std::sqrtf(xM1);
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yP1 = std::sqrtf(yP1);
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yM1 = std::sqrtf(yM1);
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float xOffset = (xM1 - val) + (val - xP1);
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float yOffset = (yM1 - val) + (val - yP1);
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outGradient += Vec2f(xOffset, yOffset);
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if(val > 1)
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{
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overlap = true;
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}
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}
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}
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return overlap;
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}
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void QtGraphPostprocessor::resizeNodes(std::list<std::shared_ptr<QtGraphNode>>& nodes, const unsigned int atomarSize)
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{
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std::list<std::shared_ptr<QtGraphNode>>::iterator it = nodes.begin();
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for(it; it != nodes.end(); it++)
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{
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Vec2i size = (*it)->getSize();
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if(size.x % atomarSize != 0)
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{
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int multiplier = size.x / atomarSize;
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++multiplier;
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size.x = atomarSize * multiplier;
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}
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if(size.y % atomarSize != 0)
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{
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int multiplier = size.y / atomarSize;
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++multiplier;
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size.y = atomarSize * multiplier;
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}
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(*it)->setSize(size);
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}
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}
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