logic: Only request unconnected child nodes when expanding node
* increases graph performance by ~30%
This commit is contained in:
@@ -85,7 +85,6 @@ private:
|
||||
void setVisibility(bool noActive);
|
||||
void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
|
||||
void setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
|
||||
void removeImplicitChildrenRecursive(DummyNode* node);
|
||||
bool setNodeVisibilityRecursiveBottomUp(DummyNode* node, bool noActive) const;
|
||||
void setNodeVisibilityRecursiveTopDown(DummyNode* node, bool parentExpanded) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user