utility: boost integration

Added boost components: filesystem and system to the project
environment varibable BOOST_155_DIR targeting the boost_1_55_0 folder is needed

review id = 14

fortune cookie message = when you speak honestly and openly, others truly listen to you
This commit is contained in:
Andreas Stallinger
2014-05-13 17:24:53 +02:00
parent 95e51b1780
commit ac55261af6
19 changed files with 310 additions and 8 deletions
+21
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#ifndef _PLAYER_
#define _PLAYER_
#include <string>
#include "field.h"
class Player {
public:
Player( Field::Token token, const std::string& name )
: token_( token )
, name_( name ) {
}
virtual Field::Move Turn( const Field& field ) const = 0;
const Field::Token token_;
const std::string name_;
};
#endif // _PLAYER_
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class Player {
public:
void Do() {}
};
class Base {};
class Game : public Base {
public:
Game() {
Init();
}
void Init() {}
void Run() {
player.Do();
}
private:
Player player;
};
Game* game;
int main() {
game = new Game();
game->Run();
delete game;
return 0;
}
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#include "tictactoe.h"
int main() {
TicTacToe tictactoe;
while ( tictactoe.Start() ) {
tictactoe.Run();
}
return 0;
}
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#ifndef _TIC_TAC_TOE_
#define _TIC_TAC_TOE_
#include "computer.h"
#include "field.h"
#include "human.h"
#include "input.h"
#include "player.h"
class TicTacToe {
public:
TicTacToe() {
players_[0] = NULL;
players_[1] = NULL;
}
~TicTacToe() {
Reset();
}
bool Start() {
Reset();
std::cout << "Tic Tac Toe\n\n[1] Human\n[2] Computer\n[3] Quit\n\n";
players_[0] = SelectPlayer( Field::PlayerA, "PlayerA" );
if ( !players_[0] ) {
return false;
}
players_[1] = SelectPlayer( Field::PlayerB, "PlayerB" );
if ( !players_[1] ) {
return false;
}
std::cout << '\n';
return true;
}
void Run() {
field_.Show();
int playerIndex = 0;
for ( int i = 0; i < 9; i++ ) {
Player& player = *players_[playerIndex];
field_.MakeMove( player.Turn( field_ ), player.token_ );
field_.Show();
if ( field_.SameInRow( player.token_, 3 ) ) {
std::cout << player.name_ << " won!\n\n";
return;
}
playerIndex = ( playerIndex + 1 ) % 2;
}
std::cout << "Game ends in draw!\n\n";
}
private:
void Reset() {
field_.Clear();
for ( int i = 0; i < 2; i++ ) {
if ( players_[i] ) {
delete players_[i];
players_[i] = NULL;
}
}
}
Player* SelectPlayer( Field::Token token, const std::string& name ) const {
int selection;
while ( true ) {
std::cout << "Choose " << name << ": ";
input::number( &selection );
switch ( selection ) {
case 1 : return new HumanPlayer( token, name );
case 2 : return new ArtificialPlayer( token, name );
case 3 : return NULL;
default : std::cout << "Wrong input!\n";
}
}
}
Player* players_[2];
Field field_;
};
#endif // _TIC_TAC_TOE_
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<?xml version="1.0" encoding="utf-8"?>
<config>
<SourcePath>the/awesome/path/to/the/code</SourcePath>
</config>