logic: background indexing (issue #175)
* allow hiding of indexing dialogs to browse loaded project while indexing * show indexing status in status bar while indexing * use different dialog views for different use cases to avoid state collisions * fixed error label in status bar jittering while indexing * show hand cursors for clickable elements in status bar * indexing is not interrupted on pressing ESC while in hidden * disable error table and error label while indexing * refactored indexing messages * forbid indexing and changing project while indexing * don't show indexing status messages in status bar when indexing in the background * allow tasks to run in the background fortune cookie message = A journey is waiting for you.
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@@ -163,32 +163,6 @@ void UndoRedoController::handleMessage(MessageDeactivateEdge* message)
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m->setKeepContent(keepContent);
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}
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void UndoRedoController::handleMessage(MessageFinishedParsing* message)
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{
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std::list<Command> newList;
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for (const Command& command : m_list)
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{
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if (command.order == Command::ORDER_ACTIVATE)
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{
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MessageActivateTokens* msg = dynamic_cast<MessageActivateTokens*>(command.message.get());
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if (msg)
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{
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if (msg->isAggregation)
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{
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continue;
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}
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msg->isFromSearch = false;
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}
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newList.insert(newList.end(), command);
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}
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}
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m_list = newList;
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m_iterator = m_list.end();
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}
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void UndoRedoController::handleMessage(MessageGraphNodeBundleSplit* message)
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{
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Command command(std::make_shared<MessageGraphNodeBundleSplit>(*message), Command::ORDER_ADAPT);
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@@ -328,6 +302,32 @@ void UndoRedoController::handleMessage(MessageHistoryUndo* message)
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updateHistory();
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}
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void UndoRedoController::handleMessage(MessageIndexingFinished* message)
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{
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std::list<Command> newList;
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for (const Command& command : m_list)
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{
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if (command.order == Command::ORDER_ACTIVATE)
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{
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MessageActivateTokens* msg = dynamic_cast<MessageActivateTokens*>(command.message.get());
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if (msg)
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{
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if (msg->isAggregation)
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{
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continue;
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}
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msg->isFromSearch = false;
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}
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newList.insert(newList.end(), command);
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}
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}
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m_list = newList;
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m_iterator = m_list.end();
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}
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void UndoRedoController::handleMessage(MessageRefresh* message)
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{
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if (!message->uiOnly)
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