logic: don't show implicit or undefined child nodes in graph unless connected
* visit implicit declarations in ASTVisitor * show implicit and undefined child nodes only when connected * fixed some bundle edges couldn't be split * add "implicit" to tooltip * show undefiend and implicit nodes hatched
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@@ -458,7 +458,11 @@ std::vector<Id> Storage::getNodeIdsForLocationIds(const std::vector<Id>& locatio
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}
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else
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{
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nodeIds.insert(elementId);
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StorageNode node = m_sqliteStorage.getNodeById(elementId);
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if (node.id != 0 && intToDefinitionType(node.definitionType) == DEFINITION_EXPLICIT)
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{
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nodeIds.insert(elementId);
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}
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}
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}
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@@ -757,13 +761,23 @@ void Storage::addNodesToGraph(const std::vector<Id>& nodeIds, Graph* graph) cons
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NameHierarchy nameHierarchy = NameHierarchy::deserialize(storageNode.serializedName);
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Node::NodeType type = Node::intToType(storageNode.type);
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DefinitionType defType = intToDefinitionType(storageNode.definitionType);
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Node* node = graph->createNode(
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storageNode.id,
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type,
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nameHierarchy,
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intToDefinitionType(storageNode.definitionType) != DEFINITION_NONE
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defType != DEFINITION_NONE
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);
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if (defType == DEFINITION_IMPLICIT)
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{
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node->setImplicit(true);
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}
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else if (defType == DEFINITION_EXPLICIT)
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{
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node->setExplicit(true);
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}
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if (type == Node::NODE_FUNCTION || type == Node::NODE_METHOD)
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{
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std::string signatureString = nameHierarchy.getRawNameWithSignature();
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@@ -98,6 +98,8 @@ Node::Node(Id id, NodeType type, NameHierarchy nameHierarchy, bool defined)
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, m_type(type)
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, m_nameHierarchy(nameHierarchy)
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, m_defined(defined)
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, m_implicit(false)
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, m_explicit(false)
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{
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}
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@@ -152,6 +154,26 @@ void Node::setDefined(bool defined)
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m_defined = defined;
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}
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bool Node::isImplicit() const
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{
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return m_implicit;
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}
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void Node::setImplicit(bool implicit)
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{
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m_implicit = implicit;
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}
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bool Node::isExplicit() const
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{
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return m_explicit;
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}
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void Node::setExplicit(bool bExplicit)
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{
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m_explicit = bExplicit;
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}
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const std::vector<Edge*>& Node::getEdges() const
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{
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return m_edges;
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@@ -63,6 +63,12 @@ public:
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bool isDefined() const;
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void setDefined(bool defined);
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bool isImplicit() const;
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void setImplicit(bool implicit);
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bool isExplicit() const;
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void setExplicit(bool bExplicit);
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const std::vector<Edge*>& getEdges() const;
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void addEdge(Edge* edge);
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@@ -107,6 +113,8 @@ private:
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NodeType m_type;
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NameHierarchy m_nameHierarchy;
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bool m_defined;
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bool m_implicit;
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bool m_explicit;
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};
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std::ostream& operator<<(std::ostream& ostream, const Node& node);
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