logic: Fixed slow aggregation click and nodes not staying expanded
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@@ -50,7 +50,6 @@ public:
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virtual std::vector<Id> getTokenIdsForMatches(const std::vector<SearchMatch>& matches) const = 0;
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virtual Id getTokenIdForFileNode(const FilePath& filePath) const = 0;
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virtual std::vector<Id> getTokenIdsForAggregationEdge(Id sourceId, Id targetId) const = 0;
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virtual std::shared_ptr<TokenLocationCollection> getTokenLocationsForTokenIds(
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const std::vector<Id>& tokenIds) const = 0;
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