project: added project skeleton
Skeleton includes emtpy implementations of application class structure. Source groups were added to CMakeLists to define filters in Visual Studio.
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#include "component/Component.h"
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Component::Component(const std::shared_ptr<Controller>& controller, const std::shared_ptr<View>& view)
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: m_controller(controller)
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, m_view(view)
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{
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}
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Component::~Component()
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{
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}
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#ifndef COMPONENT_H
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#define COMPONENT_H
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#include <memory>
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#include "component/controller/Controller.h"
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#include "component/view/View.h"
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class Component
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{
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public:
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Component(const std::shared_ptr<Controller>& controller, const std::shared_ptr<View>& view);
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~Component();
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private:
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std::shared_ptr<Controller> m_controller;
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std::shared_ptr<View> m_view;
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};
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#endif // COMPONENT_H
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#include "component/ComponentFactory.h"
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std::shared_ptr<ComponentFactory> ComponentFactory::create(
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const std::shared_ptr<ViewManager>& viewManager,
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const std::shared_ptr<GuiElementFactory>& guiElementFactory,
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const std::shared_ptr<CodeAccess>& codeAccess,
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const std::shared_ptr<GraphAccess>& graphAccess)
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{
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std::shared_ptr<ComponentFactory> ptr(new ComponentFactory());
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ptr->m_viewManger = viewManager;
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ptr->m_guiElementFactory = guiElementFactory;
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ptr->m_codeAccess = codeAccess;
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ptr->m_graphAccess = graphAccess;
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return ptr;
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}
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ComponentFactory::ComponentFactory()
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{
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}
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ComponentFactory::~ComponentFactory()
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{
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}
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#ifndef COMPONENT_FACTORY_H
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#define COMPONENT_FACTORY_H
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#include <memory>
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#include "component/Component.h"
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#include "component/view/ViewManager.h"
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#include "data/access/CodeAccess.h"
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#include "data/access/GraphAccess.h"
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#include "gui/GuiElementFactory.h"
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class ComponentFactory
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{
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public:
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static std::shared_ptr<ComponentFactory> create(
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const std::shared_ptr<ViewManager>& viewManager,
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const std::shared_ptr<GuiElementFactory>& guiElementFactory,
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const std::shared_ptr<CodeAccess>& codeAccess,
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const std::shared_ptr<GraphAccess>& graphAccess);
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~ComponentFactory();
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private:
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ComponentFactory();
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ComponentFactory(const ComponentFactory&);
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std::shared_ptr<ViewManager> m_viewManger;
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std::shared_ptr<GuiElementFactory> m_guiElementFactory;
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std::shared_ptr<CodeAccess> m_codeAccess;
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std::shared_ptr<GraphAccess> m_graphAccess;
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};
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#endif // COMPONENT_FACTORY_H
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#include "component/ComponentManager.h"
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std::shared_ptr<ComponentManager> ComponentManager::create(
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const std::shared_ptr<ViewManager>& viewManager,
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const std::shared_ptr<GuiElementFactory>& guiElementFactory,
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const std::shared_ptr<CodeAccess>& codeAccess,
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const std::shared_ptr<GraphAccess>& graphAccess)
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{
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std::shared_ptr<ComponentManager> ptr(new ComponentManager());
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ptr->m_componentFactory = ComponentFactory::create(viewManager, guiElementFactory, codeAccess, graphAccess);
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return ptr;
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}
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ComponentManager::ComponentManager()
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{
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}
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ComponentManager::~ComponentManager()
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{
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}
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#ifndef COMPONENT_MANAGER_H
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#define COMPONENT_MANAGER_H
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#include <memory>
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#include <vector>
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#include "data/access/CodeAccess.h"
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#include "data/access/GraphAccess.h"
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#include "component/Component.h"
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#include "component/ComponentFactory.h"
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#include "component/view/ViewManager.h"
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#include "gui/GuiElementFactory.h"
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class ComponentManager
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{
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public:
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static std::shared_ptr<ComponentManager> create(
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const std::shared_ptr<ViewManager>& viewManager,
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const std::shared_ptr<GuiElementFactory>& guiElementFactory,
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const std::shared_ptr<CodeAccess>& codeAccess,
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const std::shared_ptr<GraphAccess>& graphAccess);
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~ComponentManager();
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private:
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ComponentManager();
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ComponentManager(const ComponentManager&);
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std::shared_ptr<ComponentFactory> m_componentFactory;
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std::vector<std::shared_ptr<Component>> m_components;
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};
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#endif // COMPONENT_MANAGER_H
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#include "component/controller/CodeController.h"
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#ifndef CODE_CONTROLLER_H
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#define CODE_CONTROLLER_H
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#include "component/controller/Controller.h"
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class CodeController: public Controller
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{
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};
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#endif // CODE_CONTROLLER_H
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#include "component/controller/Controller.h"
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Controller::~Controller()
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{
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}
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#ifndef CONTROLLER_H
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#define CONTROLLER_H
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class Controller
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{
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public:
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virtual ~Controller();
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};
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#endif // CONTROLLER_H
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#include "component/view/CodeView.h"
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#ifndef CODE_VIEW_H
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#define CODE_VIEW_H
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#include "component/view/View.h"
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class CodeView: public View
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{
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};
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#endif // CODE_VIEW_H
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@@ -0,0 +1,5 @@
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#include "component/view/View.h"
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View::~View()
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{
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}
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@@ -0,0 +1,11 @@
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#ifndef VIEW_H
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#define VIEW_H
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class View
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{
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public:
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virtual ~View();
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};
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#endif // VIEW_H
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@@ -0,0 +1,9 @@
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#include "component/view/ViewManager.h"
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ViewManager::ViewManager()
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{
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}
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ViewManager::~ViewManager()
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{
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}
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@@ -0,0 +1,20 @@
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#ifndef VIEW_MANAGER_H
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#define VIEW_MANAGER_H
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#include <memory>
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#include <vector>
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#include "component/view/View.h"
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class ViewManager
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{
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public:
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ViewManager();
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~ViewManager();
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private:
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std::vector<std::shared_ptr<View>> m_views;
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};
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#endif // VIEW_MANAGER_H
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