ui: bundling nodes in the graph view
This change bundles similar nodes in the graph view together. When the bundled node or it's aggregation edge are clicked, then the bundle is split. This change also adds an arrow to the aggregation edge based on the direction of it's edges.
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@@ -8,6 +8,7 @@
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#include "utility/messaging/type/MessageFinishedParsing.h"
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#include "utility/messaging/type/MessageFocusIn.h"
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#include "utility/messaging/type/MessageFocusOut.h"
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#include "utility/messaging/type/MessageGraphNodeBundleSplit.h"
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#include "utility/messaging/type/MessageGraphNodeExpand.h"
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#include "utility/messaging/type/MessageGraphNodeMove.h"
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@@ -15,6 +16,7 @@
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#include "component/controller/GraphLayouter.h"
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#include "component/view/GraphView.h"
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#include "data/graph/token_component/TokenComponentAccess.h"
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#include "data/graph/token_component/TokenComponentAggregation.h"
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struct DummyNode;
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struct DummyEdge;
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@@ -28,6 +30,7 @@ class GraphController
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, public MessageListener<MessageFinishedParsing>
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, public MessageListener<MessageFocusIn>
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, public MessageListener<MessageFocusOut>
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, public MessageListener<MessageGraphNodeBundleSplit>
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, public MessageListener<MessageGraphNodeExpand>
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, public MessageListener<MessageGraphNodeMove>
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{
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@@ -40,6 +43,7 @@ private:
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virtual void handleMessage(MessageFinishedParsing* message);
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virtual void handleMessage(MessageFocusIn* message);
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virtual void handleMessage(MessageFocusOut* message);
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virtual void handleMessage(MessageGraphNodeBundleSplit* message);
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virtual void handleMessage(MessageGraphNodeExpand* message);
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virtual void handleMessage(MessageGraphNodeMove* message);
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@@ -55,13 +59,18 @@ private:
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bool setNodeVisibilityRecursiveBottomUp(DummyNode& node, bool aggregated) const;
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void setNodeVisibilityRecursiveTopDown(DummyNode& node, bool parentExpanded) const;
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void bundleNodes();
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void bundleNodesMatching(std::function<bool(const DummyNode&)> matcher, size_t count, const std::string& name);
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bool isTypeNodeWithSingleAggregation(const DummyNode& node, TokenComponentAggregation::Direction direction) const;
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bool isTypeNodeWithSingleInheritance(const DummyNode& node, bool isBase) const;
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void layoutNesting();
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void layoutNestingRecursive(DummyNode& node) const;
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void addExpandToggleNode(DummyNode& node) const;
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void layoutToGrid(DummyNode& node) const;
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DummyNode* findDummyNodeRecursive(std::vector<DummyNode>& nodes, Id tokenId);
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DummyNode* findDummyNodeAccessRecursive(std::vector<DummyNode>& nodes, Id parentId, TokenComponentAccess::AccessType type);
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DummyNode* findDummyNodeRecursive(std::vector<DummyNode>& nodes, Id tokenId) const;
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DummyNode* findDummyNodeAccessRecursive(std::vector<DummyNode>& nodes, Id parentId, TokenComponentAccess::AccessType type) const;
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StorageAccess* m_storageAccess;
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