data: Parsing functions with ParseFunction for signature comparing

This change switches function and method parsing to use the structure ParseFunction, which holds all important values of
the function. This structure is then used also in call and usage parsing to allow distinction between signatures.
This commit is contained in:
Eberhard Graether
2014-07-30 13:32:38 +02:00
parent acfc4934c2
commit dc09860680
19 changed files with 397 additions and 215 deletions
+10 -16
View File
@@ -28,8 +28,7 @@ public:
// ParserClient implementation
virtual void onTypedefParsed(
const ParseLocation& location, const std::string& fullName, const ParseTypeUsage& underlyingType,
AccessType access
);
AccessType access);
virtual void onClassParsed(
const ParseLocation& location, const std::string& fullName, AccessType access, const ParseLocation& scopeLocation);
virtual void onStructParsed(
@@ -39,14 +38,10 @@ public:
virtual void onFieldParsed(const ParseLocation& location, const ParseVariable& variable, AccessType access);
virtual void onFunctionParsed(
const ParseLocation& location, const std::string& fullName, const ParseTypeUsage& returnType,
const std::vector<ParseTypeUsage>& parameters, const ParseLocation& scopeLocation
);
const ParseLocation& location, const ParseFunction& function, const ParseLocation& scopeLocation);
virtual void onMethodParsed(
const ParseLocation& location, const std::string& fullName, const ParseTypeUsage& returnType,
const std::vector<ParseTypeUsage>& parameters, AccessType access, AbstractionType abstraction,
bool isConst, bool isStatic, const ParseLocation& scopeLocation
);
const ParseLocation& location, const ParseFunction& method, AccessType access, AbstractionType abstraction,
const ParseLocation& scopeLocation);
virtual void onNamespaceParsed(
const ParseLocation& location, const std::string& fullName, const ParseLocation& scopeLocation);
@@ -56,16 +51,15 @@ public:
virtual void onEnumFieldParsed(const ParseLocation& location, const std::string& fullName);
virtual void onInheritanceParsed(
const ParseLocation& location, const std::string& fullName, const std::string& baseName, AccessType access
);
const ParseLocation& location, const std::string& fullName, const std::string& baseName, AccessType access);
virtual void onCallParsed(
const ParseLocation& location, const std::string& callerName, const std::string& calleeName
);
const ParseLocation& location, const ParseFunction& caller, const ParseFunction& callee);
virtual void onCallParsed(
const ParseLocation& location, const ParseVariable& caller, const ParseFunction& callee);
virtual void onFieldUsageParsed(
const ParseLocation& location, const std::string& userName, const std::string& usedName
);
const ParseLocation& location, const ParseFunction& user, const std::string& usedName);
virtual void onGlobalVariableUsageParsed(
const ParseLocation& location, const std::string& userName, const std::string& usedName);
const ParseLocation& location, const ParseFunction& user, const std::string& usedName);
// GraphAccess implementation
virtual Id getIdForNodeWithName(const std::string& fullName) const;