ui: Fixed undoing after single edge activation within aggregation showed missing edges
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@@ -92,7 +92,7 @@ private:
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bool setActive(const std::vector<Id>& activeTokenIds, bool showAllEdges);
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void setVisibility(bool noActive);
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void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
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void setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
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bool setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds) const;
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bool setNodeVisibilityRecursiveBottomUp(DummyNode* node, bool noActive) const;
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void setNodeVisibilityRecursiveTopDown(DummyNode* node, bool parentExpanded) const;
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