ui: Fixed undoing after single edge activation within aggregation showed missing edges

This commit is contained in:
Eberhard Graether
2019-05-28 11:46:01 +02:00
parent 150240a9af
commit e410548665
3 changed files with 29 additions and 9 deletions
@@ -92,7 +92,7 @@ private:
bool setActive(const std::vector<Id>& activeTokenIds, bool showAllEdges);
void setVisibility(bool noActive);
void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
void setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds, bool* noActive) const;
bool setNodeActiveRecursive(DummyNode* node, const std::vector<Id>& activeTokenIds) const;
bool setNodeVisibilityRecursiveBottomUp(DummyNode* node, bool noActive) const;
void setNodeVisibilityRecursiveTopDown(DummyNode* node, bool parentExpanded) const;